Ideas for developing a similar game
I'm an indie game developer with years of professional experience. I've only recently moved on to work fully on my own projects/ideas (so you won't find anything under this name other than maybe some posts on engineering boards). For info, I have 45 hours of Guild 2 on Steam, and plenty of hours off-Steam before I had it there. I also had plenty of hours on the original Europa 1400.
That being said, I am considering at least putting together a proposal with my wife to make a game similar to The Guild. My wife is not a gamer, and I knew I had my issues with the Guild 2, so I threw them by her and showed her the game. I am also aware that they are working on The Guild 3, but I am not entirely
confident in Nordic Games' ability to execute a game well.
So, a few thoughts that my wife and I shuffled around (other than having no bugs [heh], making it so 'pause' actually means 'pause', making UIs actually update quickly, etc
- Make non-played dynasty members full NPCs. As I recall, Europa 1400 had this (it surprised me when random members of my dynasty were voting for me in elections).
- Completely streamline basically every UI element in the game. The game is difficult to play because it is difficult to get information.
- Completely overhaul the election and political system. I get tired of elections going well into the next day, and the manner elections happen is silly. Have multiple kinds of political systems, and have elections be "these are the positions that are being voted upon, these are the people, debate, then everyone vote for their choices of the positions" so that meetings can be done quickly and not become insanely tedious. Make all positions useful, and not just operate as stepping stones. Plenty of positions rarely have good use, and their pay is pointless.
- Make all characters able to be employees anywhere.
- Extension of #4 - colored dynasties should start as actual serfs. You have to be a thief or work as an employee of someone else to start out. You have to build up from nothing. Starting with a house and a usable amount of gold is excessive.
- Make distinction between burghers, nobility, and clergy. I find it odd that I can be a burgher priest with a major noble title.
- Entirely rework the skill/xp system. No 'levels'. As you do things, you gain skills in them. Working a wheat field should not be capable of increasing my arcane knowledge. Buildings increase in capacity and capability as you go and improve them. No hard limits, no set 'levels'. Expansion costs grow, though.
- Rework religions. Need Catholic, Lutheran, Reformed, Anglican, etc at a minimum, and potentially separate 'sects' that you can support/oppose (or create). Religious wars and conflict should be a thing, especially in this era.
Now, the following ones are a bit more dramatic, and geared towards making the game have a larger appeal. They're ideas only.
- Have only a single controllable character (IIRC, this was how Europa 1400 worked). When you get married, that character continues being an NPC (though with biases towards you, of course). You can set 'dynasty goals' which they will try to work towards. When your player dies, you take over as the next of kin down an inheritance tree so long as they are still your dynasty and haven't married out. I think that inheritance laws should be based either on city/national laws (that can change) or family laws (which can change). This wasn't a period known for gender equality, and generally dynasties extended upon paternal lines (thanks to Salic Law).
- Have the game, while still mostly a strategy, be from the third-person rather than overhead view (though maybe switchable for more general actions). Your character actually has to be somewhere to enact real change or do something there. It's from your character's perspective, hopefully letting you engage with the world more and actually connect with your character more. The idea is that you're running businesses/politics/etc but your character is still just another 'person' in the world.
- Your character needs to eat/sleep/so forth. All characters do.
- Completely overhaul the guild system. Just because I have an Inn doesn't mean I am part of a Patron's Guild. Did I join it? Are there more than one? Can I found my own? What are the benefits/drawbacks to joining? To not joining?
Anyways, I'd love to get feedback about these things.
submitted by PixelCarbide
First build for gaming & network virtualization ($600-1400)
Build Help/Ready: Have you read the sidebar and rules? (Please do)
Yes. What is the level of your current technical knowledge?
I'm not completely technically illiterate but when it comes to hardware I sadly have a lot of catching up to do as I neglected this area over the years due to the lack of money before finally getting a relatively stable job. What is your intended use for this build? The more details the better.
I'd like to use this build mostly for networking
and sysadmin labs
, homework, browsing and research but also for a little bit of HD gaming
. I plan on having a Windows 10/Linux dual boot
The labs will initially involve typical stuff one needs to go through to prepare for CCNA & JNCIA certs but later on I'd like to to be also able to build more complex simulations for CCNP and satisfying my own curiosity. If gaming, what kind of performance are you looking for? (Screen resolution, framerate, game settings)
Full HD 1080p (I've got a 24" IPS monitor), 50-60 fps, ultra or at least high settings What sort of games are you interested in playing?
Fallout4, Witcher 3, CS:GO, Gothic 3, GTA V, Europa Universalis IV What is your budget (ballpark is okay)?
My budget is $600-1400 USD (~500-1200€) In what country are you purchasing your parts?
I live in Poland
but it should be no issue to ship parts for anywhere else in the EU
. What is your biggest concern here?
Overpaying for components which won't render any noticeable difference in performance compared to cheaper alternatives. What do you have most trouble with?
Picking up the right PSU and case. Avoiding any compatibility issues in general. (for instance, I got this msg from PCPartPicker when combined MOBO Asus Z370-P with SSD Samsung EVO 960: The motherboard M.2 slot #1 shares bandwidth with a SATA 6.0 Gb/s port. When the M.2 slot is populated, one SATA 6.0 Gb/s port is disabled.
) Post a draft of your potential build here (specific parts please). Consider formatting your parts list. Don't ask to be spoonfed a build (read the rules!): Build #1 [potentially the most overpriced one] PCPartPicker part list
/ Price breakdown by merchant
I like the idea of having a CPU with 8 cores, on the other hand, I'm worried that AMD is not as good for network emulation as Intel as can be seen, inter alia, from the fact that AMD CPUs are not officially supported by the EVE-NG developpers... Build #2 [potentially also overpriced] PCPartPicker part list
/ Price breakdown by merchant Build #3 [medium budget] PCPartPicker part list
/ Price breakdown by merchant Build #4 [low-budget] PCPartPicker part list
/ Price breakdown by merchant
So guys, what do you think of these builds? Is it worth paying more for higher RAM speeds or more cores? Any hints and suggestions would be highly appreciated. :)
submitted by mledermann