It features the same turn-based battle system as the other games in the franchise, and it uses the cell-shaded animation style to deliver good quality graphics for this game. This thread is archived. Cs6 master collection keygen torrent https://sa-mebel-ekanom.ru/forum/?download=6926. The latest entry into the spin-off series, Dragon Quest Monsters Joker 3, released on the 3DS back in 2020. Scribblenauts Scurge - Hive Sea Monsters - A Prehistoric Adventure SEGA Casino Sega Superstars Tennis Settlers, The Shamu's Deep Sea Adventures Shaun the Sheep Shin Megami Tensei - Devil Survivor Shin Megami Tensei - Devil Survivor 2 Shin Megami Tensei - Strange Journey Shining Stars - Super Starcade Showtime Championship Boxing Shrek - Ogres and Dronkeys Shrek - Smash n' Crash Racing Shrek. Combat are intense, fun and attractive, but the real focus is in the monster synthesizer, which shines. Play Dragon Quest Monsters - Joker (USA) (Nintendo DS) for free in your browser.
Hey there,
As of late, I’ve begun working on making a game heavily inspired by Dragon Quest Monsters, (specifically DWM2 (my favorite in the series, while also implementing some of the features and conveniences from the more modern titles). Overall, I’m hoping to get a bit of feedback in these early stages of development, while also potentially seeing if any individuals would be interested in helping out with the project.
As far as mechanics go, I'm mostly going off of Joker 1-2, with monsters having to be scouted in battle, and each monster having different skill trees that can be bred to other monsters. With that said, I'm planning on adding a few new features too, one of which being a more prominent typing system ala Pokemon, and having held items have more of a role as opposed to just straight stat boosts.
The gameplay will probably play out like in DWM2, where you have a cozy little hub world to explore, shop, breed, and prepare, with the main exploitable areas being accessed via warping there, with these areas having both a small self contained plotline, and mildly progressing the overarching plot. Graphics wise, I'm going for an old school GBC look.
I'm definitely planning on keeping the breeding system pretty much as is, although having some form of evolution to allow low ranking monsters essentially promote into higher ranking monsters could make for an interesting mechanic, I'll have to think about it.
What’s possibly my biggest peeve with most monster taming series is when more than half the roster can't really be viable due to their evolutions/higher ranked forms outclassing them in every way. One thing that I’m hoping to accomplish is having pretty much every monster being viable as a long-term team member. I don't think I'll handle it quite like Joker3, mostly due to the fact that it runs the risk of causing my other biggest peeve in monsters taming games, which is when everything feels too similar to each other, without much reason to use one thing over the other. Still, this is definitely one of my biggest focuses with the project.
I’m currently planning on a PC and Android release, with the possibility of an IOS release if there’s enough interest.
This probably sounds like a lot (and it is), but I'm not starting completely from scratch. In fact, I have the majority of the monsters already made, from another project I've been working on for a few years.
If anyone is interested in helping out with the project, definitely reach out to me, as I’d appreciate any amount of help I can get. Be it as a Pixel Artist, Composer, Skill and Stat Designer, Writer, eventual Beta Tester, or even just as someone who would like to pitch occasional ideas and feedback to the group, all aid is appreciated.
I've set up a Discord server, for anyone who would like to follow the project, or contribute to it's progress. Feel free to stop in, and ask any questions, or leave any suggestions you may have.
https://discord.gg/QXzfMgp Although, even to those who aren’t interested in joining the project, I’m curious what sort of features/mechanics would you be personally interested in seeing in a project heavily inspired by DQM?
If anyone seeing this is curious about the project, feel free to send me a message. I’d be happy to answer any questions you might have.