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What is IСO and what is it for?

The abbreviation ICO stands for Initial Coin Offering. During the ICO, the project team sells digital tokens for cryptocurrencies or fiat money among investors. Later, these coins can be used on the project platform as an internal currency or traded on exchanges. Also, the term “Crowdsale” is often used instead of ICO.
What is the purpose of ICO?
By issuing its own tokens and exchanging them for popular cryptocurrencies (Bitcoin or Ethereum) or fiat currencies (dollars or euros), the project attracts the funds needed to launch or develop. As a rule, ICO is held at the early stages of the existence of projects, before creating their full infrastructure. The raised funds are used to finance the final stage of development, marketing or are sent to special development funds to support projects in the long term.
What is the legal status of ICO?
Currently, ICO cannot be called both legal and illegal ways to attract investment. Its legal status, procedure, and requirements for companies that are going to raise funds in this way are not currently defined in any country of the world. In addition, it is difficult to determine the legal nature of the relations arising during the ICO. Since financial relations in their classical sense, such relations are difficult to call. At the same time, it is safe to say that the basis of this process is the reputation of the people behind the cryptocurrency startup, and the trust of users (potential investors).
Comparing the ICO with the IPO
When a company wants to offer its shares to the General public, it conducts an IPO (Initial Public Offering). ICO can work on a similar principle: investors, investing funds, receive a "share" in the company in the form of tokens. At the same time, ICO has common features with crowdfunding: funds are usually collected for the implementation of a certain idea, that is, at the stage when the project doesn’t have a finished product.
Also, the IPO is regulated by national legislation. For example, in the United States, a company must be incorporated as a joint-stock company and registered with the SEC (Securities and Exchange Commission) for public offering. All this makes the process of attracting investment in the project at an early stage of its development more difficult but provides certain guarantees to investors.
In the case of ICO, the process of attracting investments is much easier, but users are not insured. What attracts investors to ICO?
Buying offered on ICO tokens, investors first and foremost expect:
  1. ​To benefit from their sale at a higher price in the future (a classic example is Ethereum, whose tokens during the ICO in the summer of 2014 cost less than one cent, and today their price has risen to almost $400)
  2. Use tokens for their intended purpose, receiving the claimed services at a lower price
Risks of participating in the ICO
Perhaps the biggest risk can be called the usual fraud when the creators of the project have only one goal: to raise money users. In addition, since there are no laws that would regulate the conduct of cryptocurrency crowdsales at the moment, from the investor's perspective, these investments are always based on trust. It cannot be ruled out that the project may not live up to the stage of the appearance of the product or disappoint the investor with its implementation.
In addition, in its current form, ICO is usually held in one round, and the chances of getting additional funding from them are small. This can also be seen as a potential risk in terms of the long-term existence of the project.
What should you pay attention to before participating in the ICO?
The abundance of different ICOs can confuse many inexperienced investors. Therefore, first of all it is necessary to carefully investigate the sales agreement (Token Sale Agreement). When reading this document, curious details may surface, which the organizers of the ICO may not have publicly stated. In addition, there are unspoken indicators of good intentions of the project:
  1. Availability of all necessary agreements and rules published on the website as a public offer.
  2. Ready working prototype.
  3. Properly drafted the whitepaper and the remaining documentation.
  4. Availability of escrow (special conditional account, which takes into account the property, documents or funds until certain circumstances or the fulfillment of certain obligations).
  5. Incorporation (registration) of the company.
  6. The unsullied reputation of the people behind the project.
Examples of the most successful ICO
The success of the ICO is a rather conditional thing. However, the generally accepted indicator is the amount of funds raised. In this regard, the leadership at the moment (we are talking about dry statistics, discarding other possibly controversial aspects of the campaigns) belongs to the Bancor project, which in June 2017 collected 396 720 ETH in less than three hours. An example of another rapid crowdsale was the campaign of the innovative browser Brave: in about 30 seconds, the project managed to achieve its financial goal and raise $35 million.
In May 2017, the list of successful cryptocurrency crowdsales was replenished by Storj ($30 million in less than a week) and Aragon projects – in just 15 minutes from the start of the ICO, the project collected the planned 275,000 ETH (about $25 million).
You can also recall the projects MobileGo ($53 million), Gnosis ($12.5 million in 10 minutes), blockchain Capital ($10 million in two hours), Aeternity (23.4 CHF) and finally led to a failure in the Ethereum network project Status (about $100 million).
Also, do not forget about the project The DAO, which has already become part of the history of the cryptocurrency world, as a result of the collapse of which Ethereum Classic appeared in the summer of 2016.
Conclusion
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submitted by SwapSpace_co to BitcoinTutorial

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Experience of a F2P Never-Pull Pt2 | 10F Abyss Clear

Experience of a F2P Never-Pull Pt2 | 10F Abyss Clear
This is a continuation of my previous post which introduced this challenge: https://www.reddit.com/Genshin_Impact/comments/jap8zd/experience_of_a_f2p_neverpull/
Once again, to summarize the rules I follow:
  1. Never pull: wishing does not exist.
  2. Never spend: that includes primo gems and recharge.
  3. Push ahead as far as you can in current and future competitive events. Anyone can be f2p or never pull. So it doesn't mean much in a "competitive sense" if I have nothing to show for it.
-------------------
Now to summarize my thoughts on floor 10.
Team 1: Geo MC (Rancour r2), Lisa (Malice r2), Kaeya (random 3*), Amber (random 3*)
Team 2: Xiangling (Crescent r1), Barbara (random 3*)
Gladiator 4-piece on both main DPS. Crit rates ~35%, Crit dmgs ~80%.
Overall, floor 10 felt much more challenging than floor 9. Floor 9 is a bit gimmicky with overload, so with proper setup and a bit of practice, it is consistent. On the other hand, floor 10 had a constant burn effect (you take around 500 dmg / sec) across all 3 chambers. The only ways to mitigate this is by either shielding yourself, or wetting yourself. Since I only run one water, I have to keep a shield up on my MC for most of the fighting duration (any elemental shield will block the damage, but all except fire will break very quickly).
Since I don't run an official healer in team 1, I rely on prototype malice on lisa (gave her 180% sp regen). Due to floor 10's 50% healing boost, I heal ~20% HP for every lisa ult which ultimately makes floor 10 possible. Kaeya is really just there to gain sp (or literally as punching bag), and amber is useful for applying burn from time to time. Recall the only way to generate shields using Geo MC is to hit enemies affected by a certain element (ideally burn) with a geo attack.
--------------------
In the following section I will give a summary of how I tackled each floor-chamber-stage:
10-1-1: Fire slimes almost always have the burn effect, so generating shields is easy. After 3*ing floor 1, I take my time and make sure everyone is close to full HP w/ult charged before finishing.
10-1-2: Pretty strait forward with xiangling and barbara.
10-2-1: You have to kill a total of 6 fire flowers. Since stage DoT applies almost immediately, I like to open with amber ult (to apply burn) and switch to MC to generate shield right away. After that I primarily focus on the flowers, juggling between the two to make sure neither of them ever charges. If one does, I use amber E for distraction. But even then it usually wastes time so I try to prevent that from happening. Note that flowers have burn effect when charging. If timing window is present, I like to use the chance to generate fire shield with geo MC before stopping the charge with lisa & kaeya (the only other way to generate fire shield on this stage is applying burn with amber). Overall, this stage is quite exciting because it is very fast paced and you have to pay good attention to your surroundings. The final enemy spawns with fire aura. I start by burning him with amber and generate fire shield. Then I try to quickly burst him down while trying to not take too much dmg from fire aura. The combination of stage DoT and fire aura can be quite deadly without dedicated healewater.
Note: when I am trying to push 2 stars on this chamber, I go full kamikaze. Otherwise, I try to keep HPs > 60% for all characters.
10-2-2: Pretty strait forward as well (cause barbara). Just make sure you have your ult charged before ending the stage.
Note: again when trying to push 2 stars on this chamber, I try to be very aggressive on this stage. My best run had only a 2 second leeway from the 3 min cutoff mark. Tanking the fire aura is high-risk, but necessary.
10-3-1:
Going for 1-star on this chamber is nowhere near as strict timewise as chamber 2. However, it is much more difficult to survive here. Since I don't have water, the only method to remove the gunner's shield is to reset his aggro (this is very RNG and I have lost many runs where they are raised but refuse to reset. To make this part more consistent, I run far away from them after lifting them up with geo). I want to kill the first gunner fast, so I reset if he shields with >30% HP. I try to maintain >50% HP for all my characters to face the second wave because it is fairly RNG.
Second wave spawns 1 anemoboxer with wind aura (very dangerous, 6k dmg/spawn) and 2 gunners. Remember the stage DoT is always present so you have to shield yourself asap. I start by raising one of the gunners with geo and switching to either lisa or kaeya and ult (depends on my hp). The anemoboxer loves to absorb element effects, so the multi-hit ults makes sure I apply the effect on him (after ulting I immediately use earthquake on geo MC generate shields. Remember your rock is on cooldown cause you raised one of the gunners. If I don't have earthquake ready, then I just try to survive until rock CD ends). Once shielded, I try to block myself in with rocks to prevent gunner snipages, and focus on boxer first. The wind aura is not blockable, and it will stagger you if you dont have a shield up (even if you do it will break almost instantly). This is where having ult ready on your other two characters is important. Switch to them and ult to "i-frame" most of the wind aura. I usually do this twice before I can kill the boxer. After that I raise both gunners and pray for reset. Note that gunners have constant burn when shield is up, so that helps me survive. I might be more consistent with this floor now but it took me around 20-30 tries to beat each time.
10-3-2: Pretty strait forward. I like to kill the mage before the 2 flowers. How much I need to pressure in this stage depends on how much time I got left. If a lot of time, I just take it slow (I died twice pretty stupidly here due to nerves).
-------------------
Concluding thoughts:
This floor felt more like a real challenge that demanded good consistent gameplay. Floor 9 was tough in the sense that 1-8 was easy, but it was fairly consistent once you get the strategy down. Gameplay wise I am better now than I was back on floor 9, but there is still a ton of room to improve. A year down the line we will improve to the point where whatever feels hard now (execution wise) wouldn't feel so bad.
On a personal note, I invested a lot of resin into pushing floor 10 because it was fun and felt doable. I would not recommend spending nearly as much resin as I did (25+ moons) on cube boss 5* artifact farming. AR40 is just not efficient and its better to spend resin on leylines/talents/materials in preparation for AR45. Out of the 19 5* artifact I got since AR40, 1 of them turned out really good, 2 useable, and the rest salvage tier.
Finally, this 'guide' is only meant for those running the starting 6 characters. This setup is challenging to play and even just adding noelle will make fl10 easier (she is a godly healer on this floor). Since I am satisfied with this outcome, I plan to take a step back and switch to leyline/material farming which I am very behind on (and school work). I have no plans to attempt a floor 11 clear until post AR45, especially since the rewards are so lackluster. Need to prep for free fishl in 1.1 too.
https://preview.redd.it/fmcbga57q9v51.png?width=1247&format=png&auto=webp&s=a14ee6ab8712f9332a96dac7d0f8c2b2e6f64b7c
Part 3: https://www.reddit.com/Genshin_Impact/comments/jirrbp/experience_of_a_f2p_neverpull_pt3_11f_abyss_clea
submitted by Elspectra to Genshin_Impact