Cake Smash Mania - Swap and Match 3 Puzzle Game - Apps on
Adobe dreamweaver cs6 serial number list https://sa-mebel-ekanom.ru/forum/?download=4784. Serial number idman 5182872060. Command and conquer tiberian sun patch. Credit subject to status. Discovered like a delicious dessert menu. In order to get advantaged of playing Cake Shop 3 full unlimiteg game version you must register the game.
All Fallout 4 Settlements Ranked Smallest to Biggest (Spoiler Alert)
Ok I got tired of seeing inaccurate or old countdowns of the "biggest" Fallout 4 Settlements. So, I got to work and found a way to rank All 36 Settlements (Excluding #37 Home Plate for obvious reasons) from Smallest to Biggest. I did my absolute best at attempting to precisely size up each settlement in terms of Area. I will also be providing a [Area Rank: #] ranging from 0-500. This should give you a better idea of each settlement's True Size. Max floor height will also be included (All Settlements from the Fallout 4 Add-Ons will be included)
#36 The Mechanist's Lair
Ok so The Mechanist's Lair is an odd settlement because once you make it accessible it appears that the Workbench allows you to build inside the small rooms that hang off of the main atrium. However let's say you build a shop and attempt to assign a settler to it. The settler's pathing seems to be broken, so they can technically only use the main atrium without the use of Mods to fix the pathing. So because settlers can only use the main atrium this makes The Mechanist's Lair the smallest settlement in the game, ranking only 13 in terms of area. Much like the Boston Airport, The Mechanist's Lair comes with a multitude of problems and should be considered a challenge settlement. First, the only way to get settlers to move in is by sending settlers from other settlements or by completing Rogue Settler Quests from The Mechanist. Rogue Settler Quests are Radiant Quests that (Most already know) allows you to exceed the rule of 21 settlers per settlement. Secondly, The Mechanist's Lair does not have a way to grow crops but does have water access. Water Towers seems to be the only way to get water and only the small one seems to fit. (The Powered Water Pump won't work) To make things more difficult you'll notice right away the only shop you have access to is Slocum's Joe. The building height limit here is 5 floors.
Area Rank: [13]
#35 Hanged Man's Alley
Hanged man's Alley is uncomfortably small. Though it is slightly bigger than The Mechanist's Lair, its 3 floor build limit makes things very challenging. The main issues here are finding room for food & water and fighting off local enemies. This Settlement does have an excellent location in Downtown Boston and it's close proximity to Diamond City makes it a popular settlement for those playing on Survival.
Area Rank: [15]
#34 Boston Airport
This settlement is very similar to the Mechanist Lair. At Boston Airport you will have no access to food and you will be required to move in settlers from other settlements or by completing Rogue Settler Quests from The Mechanist. You will also only have access to Slocum Joe's when it comes to shops. If you build stairs to the 2nd floor of the terminal you will gain direct access to the BOS side of the airport. If you destroy the BOS and convert the Boston Airport into a regular settlement later, then you might consider making it into a Raider Settlement. The height limit here is 6 floors.
Area Rank: [19]
#33 Outpost Zimonja
Outpost Zimonja is just a little bit bigger than BOS Airport and acts as a normal settlement without any restrictions making it a much more ideal location compared to The Boston Airport (Unless you're the BOS) The great thing about Zimonja Outpost is the 7 floor height limit which helps make up for its relatively small area.
Area Rank: [20]
#32: Ten Pines Bluff
This settlement is just a little bit bigger than Outpost Zimonja. The main problem with Ten Pines Bluff is the 3 floor height limit which can make this settlement feel very small. This kind of makes Outpost Zimonja more favorable. The good thing is that Ten Pines Bluff is a Bunker Hill Caravan Merchant stop for Lucas Miller (Armor Merchant)
Area Rank: [21]
#31 Covenant
Covenant is a pre-built settlement that only has one entrance. Unfortunately you cannot scrap the pre-built structures here. Covenant also has a 2 floor height limit but thankfully doesn't need much since it's already pre-built. Because this settlement is walled-in on all sides you will always be very safe, it's also walking distance from Taffington Boathouse. Make sure you acquire a copy of all the keys to avoid getting locked out of the buildings when visiting late at night. Covenant is also a Bunker Hill Caravan Merchant stop for Lucas Miller (Armor Merchant)
Area Rank: [24]
#30 Oberland Station
This settlement is just a little bit bigger than Covenant and has a height limit of 6 floors. Oberland Station sits perfectly between Downtown Boston and the Northwest Suburbs making it great for those who play on Survival.
Area Rank: [25]
#29 Jamaica Plain
Jamaica Plain is just a little bigger than Oberland Station. Unfortunately, it is filled with non scrapable structures including an entire house in the middle of the settlement that is inaccessible. This makes it difficult to build/fix everything for your settlers. You have a height limit of 4 floors which helps a little bit. The one good thing about Jamaica Plain is its central location in the Southern Commonwealth.
Area Rank: [26]
#28 Taffington Boathouse
Taffington is simply a large house with some flat land around it. Some of the good things about this settlement is it's access to water, and its close proximity to Covenant. You can build to a height of 8 floors here.
Area Rank: [27]
#27 Croup Manor
It looks like Croup Manor and Murkwater Construction Site are about the same size, so #27 & #28 are a tie. Croup Manor is actually very Similar to Taffington Boathouse except it does not have a body of water so you will need to build water pumps. This settlement is positioned on a hill giving you an advantage when dealing with settlement attacks. The downside about this location is how remote it is. The max building height here is 10 floors.
Area Rank: [28]
#26 Murkwater Construction Site
Like I said, Murkwater Construction Site is tied with Croup Manor. However, Murkwater Construction Site is extremely dangerous compared to Croup Manor. You should build a giant wall around this settlement since it's the furthest south in the commonwealth. The good thing is this settlement is flat and has a lot of water access. The building height limit here is 6 floors.
Area Rank: [28]
#25 Greentop Nursery
Greentop Nursery is the beginning of Medium-Sized Settlements in my opinion. The only downside about this settlement is the permanent structures like the Greenhouse which is in the middle of the settlement. However Greentop nursery is also a Bunker Hill Caravan Merchant stop for Lucas Miller (The Armor Merchant) The building height limit here is 6 floors.
Area Rank: [30]
#24: Coastal Cottage
This settlement has some permanent structures but nothing too major. Its local enemy threats and hilly landscape are the biggest challenges (Did you find a use for the giant hole?) Coastal Cottage also serves as the Gateway Settlement to Far Harbor. This is very helpful if you are playing on Survival since Far Harbor is full of merchants and can act as a crutch for Coastal Cottage until you establish shops (Kind of like Hanged Man's Alley & Diamond City) When building from the lower corner of the settlement you can fit 7 floors.
Area Rank: [31]
#23 Red Rocket Truck Stop
It looks like Red Rocket Truck Stop and Finch Farm are about the same size, so #23 & #22 are a tie. Red Rocket Truck Stop is strategically placed so new players can use the workbench items to help them with Sanctuary Hills. Out of all the settlements in Fallout 4, Red Rocket Truck Stop and Sanctuary Hills have the closest proximities to one another. The building height limit here is 10 floors.
Area Rank: [33]
#22 Finch Farm
Finch Farm definitely feels bigger than Red Rocket Truck Stop because of the highway overpass that you can access in Workbench Mode. This gives the illusion of more space since this settlement is technically multilevel. It surprisingly also contains a taller height limit than Red Rocket Truck Stop, topping out at 12 floors. Finch Farm also has minimal access to water in the corner allowing for some Water Purifiers to be built.
Area Rank: [33]
#21 Country Crossing
It looks like we have another tie, Country Crossing and Bunker Hill look to be about the same size. Country Crossing is a great Settlement to use since it's perfectly flat and it's surrounded by other settlements. There's also a little bit of water access near the road allowing for some Water Purifiers to be built. This is also a Bunker Hill Caravan Merchant stop for Doc Weathers who barters medical supplies and can also heal you. Country Crossing probably got its name from the fact that it's located between a few different regions. This is a great settlement to build up if you're playing on Survival or if you're just getting started. The building height limit here is 11 floors.
Area Rank: [36]
#20 Bunker Hill
Bunker Hill is a pre-established settlement that is home to the Caravan Merchants. Having unlimited access to the Caravan Merchants will help you drastically when it comes to restocking your Workbench inventory. One downside is that Bunker Hill doesn't let you scrap the structures. However this is ok since the settlement is well established. Bunker Hill is also unique because it's the only settlement within your possession that will allow you to rent a room. Bunker Hill's local enemies can be problematic and early game players should be cautious. However the biggest problem for Bunker Hill (Weather they know it or not) is their affiliation with local factions. As we all know, the warring factions can either help or hurt them. Bunker Hill is also conveniently located downtown with established routes that go in almost all directions. The building height limit here is 4 Floors.
Area Rank: [36]
#19 Greygarden
This is our fourth tie, Greygarden and Warwick Homestead seem to be about the same size. Greygarden feels a lot bigger than it really is because it has access to it's highway overpass just like Finch Farm. This settlement is slightly more challenging than your average settlement because it's built on a slope and requires some tall structures to establish access to the overpass. (Finch Farm is the smaller, easier version of Greygarden) The building height here is 12 floors from the lower part. However you will run into the overpass if you attempt 12 floors, so realistically you can only fit 9 floors from the greenhouse level.
Area Rank: [39]
#18 Warwick Homestead
This settlement is a Bunker Hill Caravan Merchant stop for Cricket, the Weapons Merchant. She sells the Legendary Spray N' Pray Submachine Gun. This settlement is located in the southern part of the Commonwealth which makes your defenses your priority. The plus is Warwick Homestead is a peninsula which makes it one of the easier settlements in the south to defend. And because it's surrounded by water your settlers should never be thirsty. The building height limit here is 8 floors.
Area Rank: [39]
#17 Abernathy Farm
Abernathy Farm is the beginning of Large-Sized Settlements in my opinion. With a 19 floor height max, this settlement does not lack space. A wall is still necessary to ward off Super Mutant attacks, other than that you are free to build high and wide. This settlement is great for players who want to attempt to build their first large-scale vertical structures.
Area Rank: [44]
#16 Kingsport Lighthouse
This settlement is just a little bit bigger than Abernathy Farm. Kingsport Lighthouse presents a unique obstacle for builders. A semi rocky cliff divides the settlement in half with water access on one side and flat ground on the other. Players should also beware of the very hostile Children of Atom living nearby, a wall is probably necessary at Kingsport Lighthouse. The building height here is 10 floors from the lighthouse level.
Area Rank: [45]
#15 The Slog
The Slog is just a little bit bigger than Kingsport Lighthouse. This settlement is unique because it has a Tarberry farm in the middle. This also means you have direct access to water which will allow you to build Water Purifiers. This is an easy spot to build a large settlement since the ground is flat here. The real issue is the Forged who live within close proximity to The Slog. Make sure you and your settlers are well equipped for these onslaughts. This settlement is also a Bunker Hill Caravan Merchant stop for Doc Weathers. You can barter with him for medical supplies and he can heal you. The building height limit here is 10 floors.
Area Rank: [46]
#14 Nordhagen Beach
This settlement is located on the beach which allows for water access and a nice flat area to build. Nordhagen beach is a great location for a large settlement but beware local threats like the Mirelurks. You are also within close proximity to the Boston Airport and The Mechanist Lair for those playing on Survival. The building height limit here is 10 floors.
Area Rank: [49]
#13 Sunshine Tidings Co-Op
This Settlement is the Gateway Settlement to Nuka-World. You'll notice right away you have a good amount of space and the ground is nice and flat. This settlement is perfect for mid game players because the only obstacles here are the non scrapable structures. However most of these structures are functioning cabins, so they'll blend in nicely with your settlement. For those playing on Survival, the walk to the Nuka-World Transit Center is doable and not terribly dangerous. The building height limit here is 9 floors.
Area Rank: [52]
#12 Echo Lake Lumber
This Settlement is well thought out and gives you a lot of resources from all of the scrapable items. Pretty much everything is scrapable except the main building. This settlement is flat and has access to the lakefront for Water Purifiers. The main problem here is the creatures of the fog since this settlement is located deep in Far Harbor. You will need a wall and the heaviest defense you've got. All settlers must be equipped with armor and weapons if you're going to stand a chance against the fog. Keep in mind these types of settlements rely on Fog Condensers to survive, you should probably be in Power Armor when visiting these types of settlements. The building height limit here is 14 floors.
Area Rank: [55]
#11 National Park Visitors Center
This is another Far Harbor Settlement so you should be careful when settling here because of the fog. A wall and a mighty defense is required to keep the creatures of the fog away. This settlement also has lots of scrapable items just like Echo Lake Lumber and is ideal for building a large settlement because it too is very flat with an abundance of space. This settlement is unique because it is located in the woods. The building height limit here is 18 floors.
Area Rank: [57]
#10 Egret Tours Marina
Egret Tours Marina is the beginning of Massive-Sized Settlements in my opinion. This settlement feels a lot smaller than it really is because of all the water. However if you simply place flooring down to connect the 3 Piers then you nearly double the usable space at Egret Tours Marina. There are two non scrapable structures here that can be easily repaired. The warehouse that comes with Egret Tours marina is very unique because it has access to the river from the inside. This settlement is also located in the southern part of the commonwealth making enemy attacks much more difficult. Build a wall and be cautious of the Super Mutants and Male Mirelurks living nearby. Overall this settlement's difficult location and challenging terrain can prove to be tough for low level players. Those playing on Survival should also note that the road leaving Egret Tours Marina to the North takes you directly to Diamond City. The building height limit here is 5 floors.
Area Rank: [60]
#9 Somerville Place
We have our fifth tie, Somerville Place and Dalton Farm look to be about the same size. Somerville Place like Dalton Farm is also very dangerous and should only be settled by higher level players. Somerville Place is within close proximity to the Glowing Sea so players should beware of the Deathclaws living nearby. This settlement is built on a hill next to the swamp but unfortunately only has a puddle for water access. If you finesse it you can fit one regular sized Water Purifier that will partially hang outside of the build area. The building height limit here is 9 floors from the house level.
Area Rank: [72]
#8 Dalton Farm
Dalton Farm is another Far Harbor settlement and thus will require a wall and heavily armed settlers to combat the creatures of the fog. This location is one of the more challenging Far Harbor settlements because of its terrain. The beach seems to be the best place to build, however you're much safer from the creatures of the fog up on the hill.. You have plenty of water access here to build water purifiers and over time the amount of space here should allow for a very large and successful settlement. The building height limit here is 18 floors.
Area Rank [72]
#7 Starlight Drive In
This Location is perfect for a very large settlement. It's flat and it's in a relatively safe area so it's good for lower level players. A hole of water is also located in the middle which is just big enough to fit an Industrial Water Purifier. This location is unique because it has 2 vantage points to the north and south of the settlement, The Projector and The Screen. The screen is full of fun surprises including rooms at the base that make for great Stop N' Go shops since they're adjacent to the road. Starlight Drive In is centrally located between a network of settlements in the north suburbs and thus will probably play a big role in your early game. Players should note that the Drumline Diner is only a short walk away from Starlight Drive In which can be very helpful if you have yet to establish shops. The building height limit here is 8 floors.
Area Rank: [77]
#6 The Castle
This settlement is located in a dangerous part of the commonwealth just south of Downtown Boston, however it's massive walls (Once repaired) can shield you from most threats. The castle is home to the Minutemen Faction. The Minutemen Radio is broadcasted from here and can be heard at all times while visiting this settlement. Once you are comfortable here I would encourage you to take advantage of the space on the outside of the castle walls. This settlement is also where you obtain the ability to make artillery which can be useful when defending dangerous settlements. You will have abundant access to water here so food and defense should be your main worry. The building height limit here is 7 floors.
Area Rank: [89]
#5 Long Fellow's Cabin
Long Fellow's Cabin is the beginning of Colossal-Sized Settlements in my opinion. Unfortunately Long Fellow's Cabin feels a lot smaller than it really is because a lot of it's space is rocky cliffs and water. The inhabitable part of the island is fairly flat and still gives a lot of room to build a large settlement. This settlement is great for those playing on Survival because it's right next to Far Harbor. This means you can use Long Fellow's Cabin, Far Harbor and Coastal Cottage without having to do much walking. However, keep in mind this is a Far Harbor Settlement and though it is an island you will still get the occasional fog creature attacks. The building height limit here is 18 floors from the cabin level.
Area Rank: [102]
#4 Nuka-World Red Rocket
This is an excellent location to build a massive settlement. This location is in Nuka-World so you will have plenty of unique weapons, armor and items to pour into this workbench. Nuka-World also gives you access to Nuka-Mixer Stations which are a must-have at Nuka-World Red Rocket. If you decide to join a Raider Faction in Nuka-World (Especially The Pack) you might consider building an Arena in this settlement. Beware the Super Mutants, Gunners and Nuka-World Gangs (If you side against them) living nearby. If they aggro each other an all out war can start. Nuka-World may be a fun and easy build but unprepared players should be cautious of the aggressive enemy spawns that tend to happen here. The building height limit here is 20 floors which is the highest I've seen in the game.
Area Rank: [104]
#3 Sanctuary Hills
This settlement is unique because it is significantly larger than any settlement below it and significantly smaller than any settlement above it. Sanctuary Hills is the starter settlement upon leaving Vault 111. It's job is to teach players the mechanics of the Workbench, from scrapping items to repairing war tattered structures. This settlement is the safest in the game and has lots of water access for Water Purifiers so players should feel free to do whatever they want here. Sanctuary Hills is also a Bunker Hill Caravan Merchant stop for Trashcan Carla, the General Merchant. The Building height here is 5 floors if you build next to the water.
Area Rank: [208]
#2 Vault 88
This Settlement is technically the largest in the game, but unfortunately the pathing is broken in a large portion of Vault 88 making it impossible to utilize all of the space without Mods to fix the pathing. With that said Vault 88 is still the largest workbench area in the game. The areas settlers can inhabit are the main atrium and the 3 smaller atriums attached to it. Vault 88 also comes with its own Powerplant and Water Pumping Station (The water Pumping Station requires power) This is also the only underground settlement and the only Vault Settlement in the game. You will learn how to build with Vault-Tec pieces in Vault 88 and gain access to unique workstations like the Slot Machines, the Phoropter, the Soda Station and the Power Cycle 1000. Players need to be cautious of the local Radscorpions living in the caves of your settlement. Enemy spawns here can be difficult because Vault 88 is located in the southern part of the Commonwealth so lower level players may want to save Vault 88 for later. This Vault Settlement also has 3 unique entrances. The main entrance in Quincy Quarries, the bookstore entrance in University Point and the sewer entrance near Shaw Highs School. The building height limit here is 5 floors if you build in the main atrium.
Area Rank: Even with reduced space because of the broken pathing, Vault 88 is still much larger than Sanctuary Hills but the exact number is unknown. With Mods to fix the pathing Vault 88 would be [500+]
#1 Spectacle Island
Since vault 88 would require mods to utilize it's larger space, Spectacle Island takes the cake for Largest Settlement in Fallout 4. Spectacle island is another extremely dangerous settlement and only higher level players should attempt to settle here. Settlement attacks here can feel more like regional battles and players should be well equipped before responding to Spectacle Island settlement distress calls. Usually I would advise to build a wall around dangerous settlements but seeing that spectacle Island is so vast I would advise to instead equip settlers with Armor and Weapons in addition to Turrets. This settlement has the most water access in the game so you should never go thirsty again. Spectacle Island also has a partially sunken ship on the East side of the island that still has a working Generator Room, connect power lines here to permanently satisfy 20 Power for the settlement. The building height limit here is 8 floors if you build from the middle of the island.
Area Rank: [500+]
9/24/2020
submitted by
Bazil2009 to
Fallout