0

Key windows 7 activation - Microsoft Community

Windows 10 receives new releases on an ongoing basis, which are available at no additional cost to users. Clash of clans hack tool mega version my link. Autocad 2020 crack cnet. Important notes The /Set and /Get functionality is supported on select commercial desktop, mobile, and workstation systems. Internet manager 6.07 serial number list this content.

Wondershare Dr.Fone v10.7.2 Crack (Lifetime) 2020 Setup

This Windows 7 Activator Crack can also sue to make all kinds of information on just your simple click also. IPad Air and iPad Air 2 – iCloud Unlock hardware method with new Nand Pro. If your do not have a Windows computer. Launching of Windows 7 was done by well known company named Microsoft. Stardoll hack no offer or survey see this site.

1

FULL Windows 7 Loader Activator V2.9.6

Mainly because you can recover iTunes deleted data very well. Inloox crack for gta https://sa-mebel-ekanom.ru/forum/?download=8768. It is one of the most powerful activator available which can activate your Windows in few seconds. Windows 7 is the new operating system by Microsoft that has arrived to succeed Windows Vista and offer the user improvements at visual and performance level. Delphi ds150e 2020.3 keygen.

2

How to Activate Windows 7 Without a Key: 5 Steps (with

Window 7 loader for activation lock. Generally, KMS-activation – a perfectly legitimate method of Windows activation, designed by. You can customise system features in many different ways. With a huge archive of flash files (all operator manage and language packs). A mac computer to exploit Terminal commands to bypass iCloud on your phone.

  • How to Lock the Bootloader on Android (with Pictures
  • Free loader activation Download - loader activation for
  • Windows 7 Activator Download for Windows 7 OS Activation
  • Windows 7 Activation Key - CNET Download
  • Windows 7 loader genuine activation.538951: : fankamonext
  • DoulCi Activator iCloud Bypass (Cracked Version)
  • Checkra1n Windows Download
  • [Official] M3 BitLocker Loader for Windows Online Help
  • Windows 7 Ultimate Crack Product Key Full ... - Plus Cracked
3
  • Windows 7 Ultimate Crack Product Key Full Download [32/64-Bit]
  • Windows 7 Loader eXtreme Edition v3.503
  • TFM Tool Pro 2.0.0 Setup Download - GSM Crack Tools
  • Folder Lock Key 7.8.0 with full crack [New]
  • MRT Dongle 3.62 Crack + Without Box (Loader) Full Download
  • DOWNLOAD WINDOWS 7 LOADER EXTREME ACTIVATOR
  • How to Activate or Crack Windows 7 for Free?
  • 3 Ways to Turn Off Windows Activation
  • Windows 7 Loader Torrent Download
  • Z3X Samsung Tool Pro 41.0 Crack + Activation Code Without
  • The New 5 Windows 7 Activation Tools in 2020 You Can't Miss
  • 8 Best iCloud Activation Lock Removal Tools 2020 (Free & Paid)
4

Hacked preventing Hangs in Windows Applications - Win32 apps

Crackin martin garrix radio edit music s. Now, app has a popular one-click activating mode. Activation Lock is designed to keep your device and your information safe in case your iPhone, iPad, iPod touch, Apple Watch, or Mac is ever lost or stolen. Matlab 2014a with crack. Please login you are already member click here register ios 7. How bypass the activation key uncharted 4.

How to Activate Windows 7 & 8 for Free Using Microsoft and

3c905cx-tx-m driver win7 activator. You can encrypt various types of data like folders, drivers, music, video, images, and other essential documents and data in a few seconds. Windows 7 Loader By DAZ is the world best most popular windows 7 activation software. It can hide, lock and encrypt a number of files, folders, pictures, and documents in no time. It is capable of activating Windows Vista, Windows 7, Windows 8, Windows 8.1 and Windows 10. It can also be used to activate Microsoft Office from 2020 to 2020.

5

Suddenly crashing on startup.

Boost as of 2 days ago has started crashing when I try to launch it. I'm on a Samsung J3. I know it's kinda an old phone, but it's surprising to me that it just started happening, and not 8 days ago when I downloaded the last update.
It looks like an out of memory error, so it could be that my phone is just getting too old for this. Still seems kinda weird to me though.
11-13 09:18:12.012 1151 2365 V WindowManager: Relayout Window{aa1713e u0 com.sec.android.app.launchecom.sec.android.app.launcher.activities.LauncherActivity}: viewVisibility=8 req=720x1280 WM.LayoutParams{(0,0)(fillxfill) sim=#130 ty=1 fl=#81910d00 pfl=0x20000 fmt=-2 wanim=0x10302ea vsysui=0x700 needsMenuKey=2 colorMode=0 naviIconColor=0} 11-13 09:18:12.016 488 488 I SurfaceFlinger: Display 0 HWC layers: 11-13 09:18:12.016 488 488 I SurfaceFlinger: type | handle | flag | format | source crop (l,t,r,b) | frame | name 11-13 09:18:12.016 488 488 I SurfaceFlinger: ------------+--------------+------+-----------+----------------------------+---------------------+------ 11-13 09:18:12.016 488 488 I SurfaceFlinger: Device | 0xb1270e80 | 0002 | RGB_888 | 0.0 0.0 720.0 1280.0 | 0 0 720 1280 | com.android.systemui.ImageWallpaper[1653]#0 11-13 09:18:12.016 488 488 I SurfaceFlinger: Device | 0xb124c180 | 0000 | RGBA_8888 | 108.0 119.0 703.0 1178.0 | 0 0 720 1280 | com.sec.android.app.launchecom.sec[...].activities.LauncherActivity[2616]#0 11-13 09:18:12.016 488 488 I SurfaceFlinger: Client | 0xb124c280 | 0002 | RGBA_8888 | 0.0 0.0 720.0 1280.0 | 108 120 702 1177 | Splash Screen com.rubenmayayo.reddit[1151]#0 11-13 09:18:12.016 488 488 I SurfaceFlinger: Client | 0xb124c400 | 0000 | RGBA_8888 | 0.0 0.0 720.0 48.0 | 0 0 720 48 | StatusBar[1653]#0 11-13 09:18:12.016 488 488 I SurfaceFlinger: Client | 0xb124c580 | 0000 | RGBA_8888 | 0.0 0.0 720.0 1280.0 | 0 0 720 1280 | [2580]#1 11-13 09:18:12.016 488 488 I SurfaceFlinger: 11-13 09:18:12.022 2616 2616 D [email protected][LauncherActivity]: Relayout returned: old=[0,0][720,1280] new=[0,0][720,1280] result=0x5 surface={valid=false 0} changed=true 11-13 09:18:12.050 31556 31575 W zygote : Unsupported class loader 11-13 09:18:12.061 31556 31575 W zygote : Skipping duplicate class check due to unsupported classloader 11-13 09:18:12.074 31556 31575 I DynamiteModule: Considering local module com.google.android.gms.measurement.dynamite:19 and remote module com.google.android.gms.measurement.dynamite:19 11-13 09:18:12.075 31556 31575 I DynamiteModule: Selected remote version of com.google.android.gms.measurement.dynamite, version >= 19 11-13 09:18:12.075 31556 31575 V DynamiteModule: Dynamite loader version >= 2, using loadModule2NoCrashUtils 11-13 09:18:12.081 1653 1945 D SystemServicesProxy: updateOverviewLastStackActiveTimeAsync: newTime=1605283987259 11-13 09:18:12.082 1151 2365 D SecContentProvider: query(), uri = 17 selection = isSettingsChangesAllowed 11-13 09:18:12.083 1151 2365 D SecContentProvider: called from android.uid.systemui:10074 11-13 09:18:12.083 1151 2365 D RestrictionPolicy: isSettingsChangesAllowedAsUser, userId 0 : true 11-13 09:18:12.083 1653 1794 D SystemServicesProxy: updateOverviewLastStackActiveTimeAsync: done. 11-13 09:18:12.090 31556 31575 W ResourceType: ResTable_typeSpec entry count inconsistent: given 66, previously 68 11-13 09:18:12.090 31556 31575 W ResourceType: ResTable_typeSpec entry count inconsistent: given 5333, previously 5334 11-13 09:18:12.096 31556 31556 I FirebaseCrashlytics: Initializing Crashlytics 17.2.2 11-13 09:18:12.106 31556 31575 W zygote : Unsupported class loader 11-13 09:18:12.111 31556 31575 W zygote : Skipping duplicate class check due to unsupported classloader 11-13 09:18:12.112 1151 1354 D MdnieScenarioControlService: packageName : com.rubenmayayo.reddit className : com.rubenmayayo.reddit.ui.submissions.subreddit.MainActivity 11-13 09:18:12.112 31556 31556 I FirebaseInitProvider: FirebaseApp initialization successful 11-13 09:18:12.112 1151 1354 V MdnieScenarioControlService: setUIMode from UI function(3) 11-13 09:18:12.144 1151 2365 D PackageManager: setEnabledSetting : userId = 0 packageName = com.rubenmayayo.reddit cmp = androidx.work.impl.background.systemjob.SystemJobService newState = 1 callingPackage = 10170/com.rubenmayayo.reddit 11-13 09:18:12.192 31556 31590 I DynamiteModule: Considering local module com.google.android.gms.ads.dynamite:0 and remote module com.google.android.gms.ads.dynamite:203404601 11-13 09:18:12.192 31556 31590 I DynamiteModule: Selected remote version of com.google.android.gms.ads.dynamite, version >= 203404601 11-13 09:18:12.192 31556 31590 V DynamiteModule: Dynamite loader version >= 2, using loadModule2NoCrashUtils 11-13 09:18:12.193 31556 31590 W zygote : Unsupported class loader 11-13 09:18:12.203 31556 31590 W zygote : Skipping duplicate class check due to unsupported classloader 11-13 09:18:12.204 488 488 I SurfaceFlinger: Display 0 HWC layers: 11-13 09:18:12.204 488 488 I SurfaceFlinger: type | handle | flag | format | source crop (l,t,r,b) | frame | name 11-13 09:18:12.204 488 488 I SurfaceFlinger: ------------+--------------+------+-----------+----------------------------+---------------------+------ 11-13 09:18:12.204 488 488 I SurfaceFlinger: Device | 0xb124c280 | 0002 | RGBA_8888 | 0.0 0.0 720.0 1280.0 | 0 0 720 1280 | Splash Screen com.rubenmayayo.reddit[1151]#0 11-13 09:18:12.204 488 488 I SurfaceFlinger: Device | 0xb124c400 | 0000 | RGBA_8888 | 0.0 0.0 720.0 48.0 | 0 0 720 48 | StatusBar[1653]#0 11-13 09:18:12.204 488 488 I SurfaceFlinger: Device | 0xb124c580 | 0000 | RGBA_8888 | 0.0 0.0 720.0 1280.0 | 0 0 720 1280 | [2580]#1 11-13 09:18:12.204 488 488 I SurfaceFlinger: 11-13 09:18:12.222 1151 1296 E WindowManager: win=Window{aa1713e u0 com.sec.android.app.launchecom.sec.android.app.launcher.activities.LauncherActivity EXITING} destroySurfaces: appStopped=false win.mWindowRemovalAllowed=false win.mRemoveOnExit=false win.mViewVisibility=8, caller=com.android.server.wm.AppWindowToken.destroySurfaces:748 com.android.server.wm.AppWindowToken.destroySurfaces:732 com.android.server.wm.WindowState.onExitAnimationDone:5523 com.android.server.wm.AppWindowAnimator.stepAnimationLocked:517 com.android.server.wm.AppWindowToken.stepAppWindowsAnimation:1745 11-13 09:18:12.222 1151 1296 I WindowManager: Destroying surface #2dca457: Surface(name=com.sec.android.app.launchecom.sec.android.app.launcher.activities.LauncherActivity) called by com.android.server.wm.WindowStateAnimator.destroySurface:2617 com.android.server.wm.WindowStateAnimator.destroySurfaceLocked:1026 com.android.server.wm.WindowState.destroyOrSaveSurfaceUnchecked:3821 com.android.server.wm.WindowState.destroySurface:3767 com.android.server.wm.AppWindowToken.destroySurfaces:748 com.android.server.wm.AppWindowToken.destroySurfaces:732 com.android.server.wm.WindowState.onExitAnimationDone:5523 com.android.server.wm.AppWindowAnimator.stepAnimationLocked:517 11-13 09:18:12.223 488 531 I SurfaceFlinger: id=406 Removed com.sec.android.app.launchecom.sec.android.app.launcher.activities.LauncherActivity[2616]#0 (1/6) 11-13 09:18:12.227 488 1946 I SurfaceFlinger: id=406 Removed com.sec.android.app.launchecom.sec.android.app.launcher.activities.LauncherActivity[2616]#0 (-2/6) 11-13 09:18:12.231 1653 1945 D WallpaperService: dispatchAppVisibility onVisibilityChanged(): false 11-13 09:18:12.231 1653 1653 D ImageWallpaper: onVisibilityChanged: mVisible, visible=true, false 11-13 09:18:12.231 1653 1653 D ImageWallpaper: Visibility changed to visible=false 11-13 09:18:12.231 1653 1653 D WallpaperService: reportVisibility onVisibilityChanged visible: false 11-13 09:18:12.238 488 488 I Layer : id=406 onRemoved com.sec.android.app.launchecom.sec.android.app.launcher.activities.LauncherActivity[2616]#0 11-13 09:18:12.268 31556 31556 D NetworkSecurityConfig: Using Network Security Config from resource network_security_config debugBuild: false 11-13 09:18:12.298 31556 31556 W System.err: SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder". 11-13 09:18:12.298 31556 31556 W System.err: SLF4J: Defaulting to no-operation (NOP) logger implementation 11-13 09:18:12.298 31556 31556 W System.err: SLF4J: See http://www.slf4j.org/codes.html#StaticLoggerBinder for further details. 11-13 09:18:12.321 31556 31556 W Settings: Setting airplane_mode_on has moved from android.provider.Settings.System to android.provider.Settings.Global, returning read-only value. 11-13 09:18:12.432 644 759 D DnsProxyListener: DNSDBG::dns addrinfo af 0 11-13 09:18:12.434 31556 31595 I FA : App measurement initialized, version: 33015 11-13 09:18:12.434 31556 31595 I FA : To enable debug logging run: adb shell setprop log.tag.FA VERBOSE 11-13 09:18:12.435 31556 31595 I FA : To enable faster debug mode event logging run: 11-13 09:18:12.435 31556 31595 I FA : adb shell setprop debug.firebase.analytics.app com.rubenmayayo.reddit 11-13 09:18:12.445 31556 31566 I zygote : Background concurrent copying GC freed 28592(4MB) AllocSpace objects, 34(768KB) LOS objects, 61% free, 3MB/9MB, paused 3.368ms total 158.775ms 11-13 09:18:12.579 31556 31556 W Glide : Failed to find GeneratedAppGlideModule. You should include an annotationProcessor compile dependency on com.github.bumptech.glide:compiler in your application and a @GlideModule annotated AppGlideModule implementation or LibraryGlideModules will be silently ignored 11-13 09:18:12.586 1151 2365 D ConnectivityService: filterNetworkStateForUid() uid: 10170 networkInfo: [type: WIFI[] - WIFI, state: CONNECTED/CONNECTED, reason: (unspecified), extra: "Acreswest_5GHz", failover: false, available: true, roaming: false] 11-13 09:18:12.590 31556 31556 I MaterialDrawer: You have not specified a ImageLoader implementation through the DrawerImageLoader.init() method, or you are still overriding the deprecated method set(ImageView iv, Uri u, Drawable d) instead of set(ImageView iv, Uri u, Drawable d, String tag) 11-13 09:18:12.591 31556 31556 I chatty : uid=10170(com.rubenmayayo.reddit) identical 1 line 11-13 09:18:12.592 31556 31556 I MaterialDrawer: You have not specified a ImageLoader implementation through the DrawerImageLoader.init() method, or you are still overriding the deprecated method set(ImageView iv, Uri u, Drawable d) instead of set(ImageView iv, Uri u, Drawable d, String tag) 11-13 09:18:12.596 31556 31595 I FA : Tag Manager is not found and thus will not be used 11-13 09:18:12.646 31556 31556 F libc : Fatal signal 4 (SIGILL), code 1, fault addr 0x90202e3a in tid 31556 (enmayayo.reddit), pid 31556 (enmayayo.reddit) 11-13 09:18:12.688 31615 31615 E propClient: PropClient failed to load 11-13 09:18:12.701 603 603 E audit : type=1400 audit(1605284292.688:514): avc: denied { search } for pid=31616 comm="crash_dump32" name="com.google.android.gms" dev="dm-1" ino=331 scontext=u:r:crash_dump:s0:c512,c768 tcontext=u:object_r:app_data_file:s0:c512,c768 tclass=dir permissive=0 SEPF_SM-J327V_8.1.0_0008 audit_filtered 11-13 09:18:12.702 603 603 E audit : type=1300 audit(1605284292.688:514): arch=40000028 syscall=322 per=800008 success=no exit=-13 a0=ffffff9c a1=b41a61e0 a2=20000 a3=0 items=0 ppid=1 pid=31616 auid=4294967295 uid=10170 gid=10170 euid=10170 suid=10170 fsuid=10170 egid=10170 sgid=10170 fsgid=10170 tty=(none) ses=4294967295 comm="crash_dump32" exe="/system/bin/crash_dump32" subj=u:r:crash_dump:s0:c512,c768 key=(null) 11-13 09:18:12.703 603 603 E audit : type=1327 audit(1605284292.688:514): proctitle=63726173685F64756D7033320033313535360033313631340031 11-13 09:18:12.746 31616 31616 I crash_dump32: obtaining output fd from tombstoned, type: kDebuggerdTombstone 11-13 09:18:12.747 715 715 I /system/bin/tombstoned: received crash request for pid 31556 11-13 09:18:12.750 31616 31616 I crash_dump32: performing dump of process 31556 (target tid = 31556) 11-13 09:18:12.750 31616 31616 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 11-13 09:18:12.750 31616 31616 F DEBUG : Build fingerprint: 'Verizon/j3popltevzw/j3popltevzw:8.1.0/M1AJQ/J327VVRS3BTF2:userelease-keys' 11-13 09:18:12.750 31616 31616 F DEBUG : Revision: '8' 11-13 09:18:12.750 31616 31616 F DEBUG : ABI: 'arm' 11-13 09:18:12.750 31616 31616 F DEBUG : pid: 31556, tid: 31556, name: enmayayo.reddit >>> com.rubenmayayo.reddit <<< 11-13 09:18:12.751 31616 31616 F DEBUG : signal 4 (SIGILL), code 1 (ILL_ILLOPC), fault addr 0x90202e3a 11-13 09:18:12.751 31616 31616 F DEBUG : r0 6fb17700 r1 12fe0018 r2 00000000 r3 00000000 11-13 09:18:12.751 31616 31616 F DEBUG : r4 00000000 r5 00000001 r6 00000001 r7 00000001 11-13 09:18:12.751 31616 31616 F DEBUG : r8 00000000 r9 ab950000 sl 00000000 fp 00000004 11-13 09:18:12.751 31616 31616 F DEBUG : ip 00000001 sp bef76900 lr 90202e2f pc 90202e3a cpsr 60070030 11-13 09:18:12.752 31616 31616 F DEBUG : 11-13 09:18:12.752 31616 31616 F DEBUG : backtrace: 11-13 09:18:12.752 31616 31616 F DEBUG : #00 pc 0022be3a /data/app/com.rubenmayayo.reddit-5jN-zgUBIazYRiwkytlTvg==/oat/arm/base.odex (offset 0x1e7000) 11-13 09:18:12.752 31616 31616 F DEBUG : #01 pc 0022be2d /data/app/com.rubenmayayo.reddit-5jN-zgUBIazYRiwkytlTvg==/oat/arm/base.odex (offset 0x1e7000) 11-13 09:18:12.765 1151 1390 D WifiTrafficPoller: TrafficStats TxPkts=38106 RxPkts=101282 TxBytes=4705914 RxBytes=127517012 , Foreground uid=10170 pkgName=com.rubenmayayo.reddit txBytes=34466 rxBytes=131655 11-13 09:18:13.293 1151 1606 E LightsService: Light requested not available on this device. 2 11-13 09:18:13.776 1151 1390 D WifiTrafficPoller: TrafficStats TxPkts=38106 RxPkts=101282 TxBytes=4705914 RxBytes=127517012 , Foreground uid=10170 pkgName=com.rubenmayayo.reddit txBytes=34466 rxBytes=131655 11-13 09:18:13.883 1151 2805 D CustomFrequencyManagerService: releaseDVFSLockLocked : Getting Lock type frm List : DVFS_MIN_LIMIT frequency : 1401000 uid : 1000 pid : 1151 tag : [email protected][email protected] 11-13 09:18:13.963 1151 1151 D PreBindingService: handleMessage : 1 11-13 09:18:13.965 1151 1151 D PreBindingService: needToKeepBinding: match not found 11-13 09:18:14.537 715 715 E /system/bin/tombstoned: Tombstone written to: /data/tombstones/tombstone_07 11-13 09:18:14.538 1151 31617 W ActivityManager: crash : com.rubenmayayo.reddit,0 11-13 09:18:14.541 1151 31617 W ActivityManager: Force finishing activity com.rubenmayayo.reddit/.ui.submissions.subreddit.MainActivity 11-13 09:18:14.543 1151 1211 I BootReceiver: Copying /data/tombstones/tombstone_07 to DropBox (SYSTEM_TOMBSTONE) 11-13 09:18:14.545 603 603 E audit : type=1701 audit(1605284294.528:515): auid=4294967295 uid=10170 gid=10170 ses=4294967295 subj=u:r:untrusted_app:s0:c512,c768 pid=31556 comm="enmayayo.reddit" exe="/system/bin/app_process32" sig=4 11-13 09:18:14.553 1151 31617 W MultiScreenManagerService: moveTaskBackToDisplayIfNeeded(): root activity or app is null, task=TaskRecord{cbfe486 #38 A=com.rubenmayayo.reddit U=0 StackId=1 sz=1}, rootActivity=null 11-13 09:18:14.553 1151 1151 D MdnieScenarioControlService: Listener Real Multi Window State : true 11-13 09:18:14.564 1151 1296 W Choreographer: Frame time is 8.914045 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase. 11-13 09:18:14.570 1151 1203 D CustomFrequencyManagerService: acquireDVFSLockLocked : type : DVFS_MIN_LIMIT frequency : 1401000 uid : 1000 pid : 1151 pkgName : [email protected][email protected] 11-13 09:18:14.571 1151 1203 D ActivityManagerPerformance: AMP_acquire() HOME 11-13 09:18:14.572 487 487 E lowmemorykiller: Error writing /proc/31556/oom_score_adj; errno=22 
submitted by Sandlight to BoostForReddit

Lost Odyssey not working on Xenia Canary

I didn't see anything in the sidebar about not talking about the Canary build of Xenia, so hopefully this is allowed; if not my apologies and please delete.
I am trying to emulate Lost Odyssey on Xenia Canary since I hear that is the version it works on. I am using the digital version that I claimed back when Microsoft gave it away on the 360. When I navigate to the thumbdrive that I transfered the game to from my 360 and try to launch the game it will not start even though everything I see seems it should work with the canary build.
I do not believe it is the settings for my Xenia install because I have gotten Dark Souls and Gears of War to start just fine.
Attached is a screen capture of what happens when I try to start Lost Odyssey. I have also included the xenia-canary.config.toml at the end of this post so that you may check my settings to make sure there isn't anything special I need to set different for Lost Odyssey as compared to Dark Souls and Gears of War.
My system is running a Ryzen 5 2600 and an RX 580 8GB with 16GB of Ram.

Trying to start Lost Odyssey using Xenia Canary
Here is my config settings for xenia:
[APU] apu = "any" # Audio system. Use: [any, nop, sdl, xaudio2] libav_verbose = false # Verbose libav output (debug and above) mute = false # Mutes all audio output. [CPU] break_condition_gpr = -1 # GPR compared to break_condition_op = "eq" # comparison operator break_condition_truncate = true # truncate value to 32-bits break_condition_value = 0 # value compared against break_on_debugbreak = true # int3 on JITed __debugbreak requests. break_on_instruction = 0 # int3 before the given guest address is executed. break_on_start = false # Break into the debugger on startup. clock_no_scaling = false # Disable scaling code. Time management and locking is bypassed. Guest system time is directly pulled from host. clock_source_raw = false # Use the RDTSC instruction as the time source. Host CPU must support invariant TSC. cpu = "any" # CPU backend [any, x64]. debug_symbol_loader = false # Enable dbghelp debug logging and validation. debugprint_trap_log = false # Log debugprint traps to the active debugger disable_global_lock = false # Disables global lock usage in guest code. Does not affect host code. disassemble_functions = false # Disassemble functions during generation. emit_source_annotations = false # Add extra movs and nops to make disassembly easier to read. ignore_undefined_externs = true # Don't exit when an undefined extern is called. inline_mmio_access = true # Inline constant MMIO loads and stores. load_module_map = "" # Loads a .map for symbol names and to diff with the generated symbol database. store_all_context_values = false # Don't strip dead context stores to aid in debugging. trace_function_coverage = false # Generate tracing for function instruction coverage statistics. trace_function_data = false # Generate tracing for function result data. trace_function_data_path = "" # File to write trace data to. trace_function_references = false # Generate tracing for function address references. trace_functions = false # Generate tracing for function statistics. use_haswell_instructions = true # Uses the AVX2/FMA/etc instructions on Haswell processors when available. validate_hir = false # Perform validation checks on the HIR during compilation. [Content] license_mask = 1 # Set license mask for activated content. # 0 = No licenses enabled. # 1 = First license enabled. Generally the full version license in # Xbox Live Arcade titles. # -1 or 0xFFFFFFFF = All possible licenses enabled. Generally a # bad idea, could lead to undefined behavior. [D3D12] d3d12_16bit_rtv_full_range = true # Use full -32...32 range for RG16 and RGBA16 render targets (at the expense of blending correctness) without ROV. d3d12_adapter = -1 # Index of the DXGI adapter to use. -1 for any physical adapter, -2 for WARP software rendering. d3d12_break_on_error = false # Break on Direct3D 12 validation errors. d3d12_convert_quads_to_triangles = false # Convert quad lists to triangle lists on the CPU instead of using a geometry shader. Not recommended for playing, for debugging primarily (because PIX fails to display vertices when a geometry shader is used), and this way quads can't be discarded correctly when the game uses vertex kill functionality. d3d12_debug = false # Enable Direct3D 12 and DXGI debug layer. d3d12_dxbc_disasm = false # Disassemble DXBC shaders after generation. d3d12_edram_rov = false # Use rasterizer-ordered views for render target emulation where available. d3d12_half_pixel_offset = true # Enable half-pixel vertex offset (D3D9 PA_SU_VTX_CNTL PIX_CENTER). d3d12_pipeline_creation_threads = -1 # Number of threads used for graphics pipeline state object creation. -1 to calculate automatically (75% of logical CPU cores), a positive number to specify the number of threads explicitly (up to the number of logical CPU cores), 0 to disable multithreaded pipeline state object creation. d3d12_queue_priority = 1 # Graphics (direct) command queue scheduling priority, 0 - normal, 1 - high, 2 - global realtime (requires administrator privileges, may impact system responsibility) d3d12_random_clear_color = false # Randomize presentation back buffer clear color. d3d12_readback_memexport = false # Read data written by memory export in shaders on the CPU. This may be needed in some games (but many only access exported data on the GPU, and this flag isn't needed to handle such behavior), but causes mid-frame synchronization, so it has a huge performance impact. d3d12_readback_resolve = false # Read render-to-texture results on the CPU. This may be needed in some games, for instance, for screenshots in saved games, but causes mid-frame synchronization, so it has a huge performance impact. d3d12_resolution_scale = 1 # Scale of rendering width and height (currently only 1 and 2 are available). d3d12_resolution_scale_resolve_edge_clamp = true # When using resolution scale, apply the hack that duplicates the right/lower subpixel in the left and top sides of render target resolve areas to eliminate the gap caused by half-pixel offset (this is necessary for certain games like GTA IV to work). d3d12_ssaa_custom_sample_positions = false # Enable custom SSAA sample positions for the RTV/DSV rendering path where available instead of centers (experimental, not very high-quality). d3d12_submit_on_primary_buffer_end = true # Submit the command list when a PM4 primary buffer ends if it's possible to submit immediately to try to reduce frame latency. d3d12_tessellation_wireframe = false # Display tessellated surfaces as wireframe for debugging. d3d12_texture_cache_limit_hard = 768 # Maximum host texture memory usage (in megabytes) above which textures will be destroyed as soon as possible. If using 2x resolution scale, 1.25x of this is used. d3d12_texture_cache_limit_soft = 384 # Maximum host texture memory usage (in megabytes) above which old textures will be destroyed (lifetime configured with d3d12_texture_cache_limit_soft_lifetime). If using 2x resolution scale, 1.25x of this is used. d3d12_texture_cache_limit_soft_lifetime = 30 # Seconds a texture should be unused to be considered old enough to be deleted if texture memory usage exceeds d3d12_texture_cache_limit_soft. d3d12_tiled_shared_memory = true # Enable tiled resources for shared memory emulation. Disabling them greatly increases video memory usage - a 512 MB buffer is created - but allows graphics debuggers that don't support tiled resources to work. [GPU] dump_shaders = "" # For shader debugging, path to dump GPU shaders to as they are compiled. dxbc_source_map = false # Disassemble Xenos instructions as comments in the resulting DXBC for debugging. dxbc_switch = true # Use switch rather than if for flow control. Turning this off or on may improve stability, though this heavily depends on the driver - on AMD, it's recommended to have this set to true, as Halo 3 appears to crash when if is used for flow control (possibly the shader compiler tries to flatten them). On Intel HD Graphics, this is ignored because of a crash with the switch instruction. fullscreen = false # Toggles fullscreen gpu = "any" # Graphics system. Use: [any, d3d12, vulkan, vk, null] gpu_allow_invalid_fetch_constants = false # Allow texture and vertex fetch constants with invalid type - generally unsafe because the constant may contain completely invalid values, but may be used to bypass fetch constant type errors in certain games until the real reason why they're invalid is found. spv_disasm = false # Disassemble SPIR-V shaders after generation spv_validate = false # Validate SPIR-V shaders after generation store_shaders = true # Store shaders persistently and load them when loading games to avoid runtime spikes and freezes when playing the game not for the first time. texture_dump = false # Dump textures to DDS trace_gpu_prefix = "scratch/gpu/" # Prefix path for GPU trace files. trace_gpu_stream = false # Trace all GPU packets. vsync = false # Enable VSYNC. [General] debug = false # Allow debugging and retain debug information. discord = true # Enable Discord rich presence fps_titlebar = true # Show FPS in titlebar launch_module = "" # Executable to launch from the .iso or the package instead of default.xex or the module specified by the game. Leave blank to launch the default module. time_scalar = 1.000000 # Scalar used to speed or slow time (1x, 2x, 1/2x, etc). [HID] guide_button = false # Forward guide button presses to guest. hid = "any" # Input system. Use: [any, nop, sdl, winkey, xinput] [Kernel] cl = "" # Specify additional command-line provided to guest. ignore_thread_affinities = true # Ignores game-specified thread affinities. ignore_thread_priorities = true # Ignores game-specified thread priorities. kernel_cert_monitor = false # Enable cert monitor. kernel_debug_monitor = false # Enable debug monitor. kernel_display_gamma_power = 2.222222 # Display gamma to use with kernel_display_gamma_type 3. kernel_display_gamma_type = 1 # Display gamma type: 0 - linear, 1 - sRGB, 2 - TV (BT.709), 3 - power specified via kernel_display_gamma_power. kernel_pix = false # Enable PIX. log_high_frequency_kernel_calls = false # Log kernel calls with the kHighFrequency tag. win32_high_freq = true # Requests high performance from the NT kernel xconfig_initial_setup = false # Enable the dashboard initial setup/OOBE xex_apply_patches = true # Apply XEX patches. [Logging] flush_log = true # Flush log file after each log line batch. log_file = "" # Logs are written to the given file (specify stdout for command line) log_level = 2 # Maximum level to be logged. (0=error, 1=warning, 2=info, 3=debug) log_to_debugprint = false # Dump the log to DebugPrint. [Memory] protect_on_release = false # Protect released memory to prevent accesses. protect_zero = true # Protect the zero page from reads and writes. scribble_heap = false # Scribble 0xCD into all allocated heap memory. [SDL] mappings_file = "gamecontrollerdb.txt" # Filename of a database with custom game controller mappings. [Storage] content_root = "" # Root path for guest content storage (saves, etc.), or empty to use the content folder under the storage root. mount_cache = false # Enable cache mount mount_scratch = false # Enable scratch mount storage_root = "" # Root path for persistent internal data storage (config, etc.), or empty to use the path preferred for the OS, such as the documents folder, or the emulator executable directory if portable.txt is present in it. [UI] headless = false # Don't display any UI, using defaults for prompts as needed. imgui_debug = false # Show ImGui debugging tools. show_profiler = false # Show profiling UI by default. window_height = 720 # Window height window_width = 1280 # Window width [Vulkan] vk_device = -1 # Index of the Vulkan physical device to use. -1 to use any compatible. vk_random_clear_color = false # Randomize presentation framebuffer clear color. vk_validation = false # Enable Vulkan validation layers. vulkan_device_index = 0 # Index of the physical device to use. vulkan_dump_disasm = false # Dump shader disassembly. NVIDIA only supported. vulkan_native_msaa = false # Use native MSAA vulkan_primary_queue_only = false # Force the use of the primary queue, ignoring any additional that may be present. vulkan_random_clear_color = false # Randomizes framebuffer clear color. vulkan_renderdoc_capture_all = false # Capture everything with RenderDoc. vulkan_validation = false # Enable Vulkan validation layers. [Workaround] occlusion_query_skip = true # Workaround for Unreal Engine 3 titles to run, try disabling if other games have problems [XConfig] user_country = 103 # User country ID. # 1=AE 2=AL 3=AM 4=AR 5=AT 6=AU 7=AZ 8=BE 9=BG # 10=BH 11=BN 12=BO 13=BR 14=BY 15=BZ 16=CA 18=CH 19=CL # 20=CN 21=CO 22=CR 23=CZ 24=DE 25=DK 26=DO 27=DZ 28=EC # 29=EE 30=EG 31=ES 32=FI 33=FO 34=FR 35=GB 36=GE 37=GR # 38=GT 39=HK 40=HN 41=HR 42=HU 43=ID 44=IE 45=IL 46=IN # 47=IQ 48=IR 49=IS 50=IT 51=JM 52=JO 53=JP 54=KE 55=KG # 56=KR 57=KW 58=KZ 59=LB 60=LI 61=LT 62=LU 63=LV 64=LY # 65=MA 66=MC 67=MK 68=MN 69=MO 70=MV 71=MX 72=MY 73=NI # 74=NL 75=NO 76=NZ 77=OM 78=PA 79=PE 80=PH 81=PK 82=PL # 83=PR 84=PT 85=PY 86=QA 87=RO 88=RU 89=SA 90=SE 91=SG # 92=SI 93=SK 95=SV 96=SY 97=TH 98=TN 99=TR 100=TT 101=TW # 102=UA 103=US 104=UY 105=UZ 106=VE 107=VN 108=YE 109=ZA user_language = 1 # User language ID. # 1=en 2=ja 3=de 4=fr 5=es 6=it 7=ko 8=zh # 9=pt 11=pl 12=ru 13=sv 14=tr 15=nb 16=nl 17=zh 
I unfortunately have not figured out how to turn on the debug mode to see if there are any errors when the game is trying to launch, if someone could let me know how to do that I will also post any logs that I can.
Thank you reading and I look forward to hearing back with any help you might be able give!
submitted by ElectroSouls to xenia