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Read the description on the store game page to know if the EU IP is only needed for activation or for playing also (maybe on EU Servers). Starbound Tips #09 - Show How To Install Mods in Starbound without STEAM If you enjoy this video, please give it a like, subscribe to the channel! Order and chaos online hack no survey.

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1 Starbound (GOG) License Key 39%
2 What will stop cracked versions of Starbound from 88%
3 Download Starbound Mods From Steam Workshop 36%
4 Recommended mods?: starbound 44%
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6 How To Activate Mods - 11/2020 76%

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[Offer][PC] A game/bundle/DLC gift for the Holiday Season. Giving away at least 1 game a day until December 25th.

Three ho's and an exclamation mark, its that time of the year again.
Greetings GoG! Unfortunately, I was not able to post an offer in November, however I'm back this month with a HUGE end of year gift offer for a few lucky readers.
As always, there will be some required reading, some recommended reading and (at least) a paragraph of writing.
If you are unable or unwilling to do a lot of reading (and a bit of writing), this offer is not for you and you should move on to the next one. There are several other great offers currently running, so do not enter this one unless you can spare a bit of time.
If you intend to enter, PLEASE READ THE ENTIRE POST CAREFULLY AND THOROUGHLY
Typically I do not list the games I have on offer, but since it is the festive season, this time I will be listing some of the games that are available.
This is a small selection of my gift inventory (which currently stands at 14 pages).
Starting December 17 I will be awarding at least 1 game each day leading up to December 25 - a (minimum) total of 8 games. You will notice that there are more than 8 games listed above (and even more unlisted) so obviously I will be retaining some games for a future offer. I also have multiple copies of some games, so if you see someone else win a game you requested, it isn't necessarily 'Game Over' yet.
So what do you have to do? Simply post a response covering the points below:
  • Which game/DLC/bundle do you want to play and why? It does not need to be one of the games on the above list. You may name up to 2 games (in order of preference) that you are keen to play. Again, the games do not need to be listed above.
  • What was the most recent game you were gifted (from GiftofGames or any other gifting subreddit) and how much time have you put into it? (I'll be checking!)
  • Anything else you think is relevant.
Do not ask for a game if you have any doubts about playing it. Only make a request for a game/bundle/DLC you REALLY want.
Terms & Conditions (Need to know / required reading)
These Terms & Conditions are part of all my offers.
  1. You must read, understand and comply with ALL the rules of the /GiftofGames subreddit. Please note that the rules may have changed without notice. For example, there is now a 300+ comment karma requirement. It is in your best interest to check the rules regularly and ensure you comply with them. If you choose not to read, or to simply ignore the rules, your entry may be disqualified from this giveaway AND all future giveaways that I may hold.
  2. If your post history consists mainly of game requests and giveaway entries your request will not be considered.
  3. Gift items are for personal use only. Winners must activate games immediately upon receiving them.
Things to be aware of (Nice to know / optional reading)
  1. I wrote a Guide to Getting Gifted. You may choose to read this to further understand what I (and perhaps other gifters) look for when deciding which request to fulfill. It may increase your chances here.
  2. There is still an element of luck involved - even if you make an excellent post, your chances are higher but you still may not win. This could be for a variety of reasons - see below
  3. I do not respond to unsolicited PMs regarding game requests. Any such PMs will be ignored and reported to the mods.
Since I do not have the time to respond to every post individually, and I will not be responding to any PMs regarding gifting games, here is a quick list of some of the possible reasons your entry may not be selected:
  1. The game you requested may not currently be part of my gift inventory.
  2. Your request was too brief.
  3. You did not follow one or more rules
  4. You won a game that you have not yet put a lot of playtime into
  5. Your post history consists mostly of game requests and giveaway entries.
  6. Luck of the draw. There may have been several equally great entries for 1 game, and I randomly chose the winner.
Winners
  • IMPORTANT NOTICE: Some posts are currently on the Naughty List (ie. not eligible to win) as they have not followed one (or more) rules. Specifically, any entry that has listed more than 2 games will not be considered (as it is clearly stated that you may name up to 2 games), nor will any entry that is missing vital information (like a SteamID).
I'd like to extend my thanks to all the mods and regular gifters who keep this subreddit running. Have a safe and happy holiday season, remember to appreciate your family and friends and, of course, happy gaming!
submitted by MaximumDan to GiftofGames

What does the future hold for the "official" modding scene of AAA gaming?

Modding games has been around for as long as there's been personal computers, and numerous games throughout the years have developed huge modding scenes full of mod makers and mod players who extend the lifetime of games often for decades beyond their original release. The AAA scene has always been a mixed bag when it comes to supporting this, with some companies openly embracing modding, others vehemently against it, and others that send mixed messages (Hi Blizzard!)
Of course it's difficult to talk about the modding scene and it's progression without discussing Bethesda Game Studios whose Elder Scrolls and Fallout series have enjoyed continued success for years beyond their game releases, thanks in no small part to the highly dedicated modding scene and Bethesda releasing full featured modding tools to the general public. Of course this goodwill has been tested numerous times with Bethesda trying to shoehorn paid mods into their games to squeeze money from this scene that helped give them so much success. The future, for Bethesda games in particular, looks very uncertain as while there will likely be modding of some kind available in their future flagship titles like TES:6 and possibly Starfield, it remains to be seen if they will be as open with providing a feature-complete toolset or with their terms of service in distribution of such mods. They already have garnered a rather well deserved amount of criticism in recent years, and failing to adequately support the modding community for their newer games would likely spell utter disaster for the company.
Though it's not like only heavily criticized game companies like Blizzard and Bethesda are at risk of drastically limiting the modding scene. CD Projekt Red, a much beloved developer, released RedKit for their game The Witcher 2, which allowed users to create their own full featured content for that game, their next title The Witcher 3 however was released with a scaled down mod kit instead of the full RedKit2 that was used to develop it, severely limiting the potential for mods for the game itself.
Meanwhile with many bigger studios trying to shy away or otherwise profit from full featured modding support of their games, the scene appears to be steadily increasing among indie games. Minecraft, Terraria, Starbound, Kenshi, Rimworld, Mount & Blade, Banished, and Don't Starve, just to name a few, all have very active modding communities, that are fully supported by the developers themselves.
Of course, official modding support hardly prevents a game from having a modding scene, as many games without official toolsets or support from the developers have gone on to have quite a number of successful modding scenes develop. Lack of tools often has less to do with a modding scene's popularity than the game itself, even the aforementioned The Witcher 3 boasts way more mods available for it than The Witcher 2 despite having a more stripped down toolset. Game series like Dragon Age actually hold the 8th, 10th, and 13th spot on Nexusmods website for having the most amount of mods despite no official support other than "a blind eye" from Bioware and EA.
Of course this leaves the question of where is the future scene of modding going? There's no doubt it will always be around in some capacity, as many indie games support it, and even unsupported games continue to have dedicated hackers and modders who find ways to create new content, but what about the official scenes? As Blizzard recently showed in it's release of Warcraft III: Reforged it dealt a serious insult to it's own modding community who created dedicated maps for the series with ridiculously one-sided terms of service. Cross-platform modding continues to stumble at serious roadblocks from console-makers worried about the risk to their firmware despite new consoles being easier than ever to develop for (or perhaps more-so because of it). Big studios like CD Projekt backing off from full-on modding support, and companies like Bethesda all too willing to bite the hand that feeds them and being extremely unpredictable with how they will support modders into the future.
What do you think the future will be? Will we see an increase in more AAA games receiving official mod support from their developers, or is it likely the future of AAA modding will end up more underground than ever, with the same legal "gray area" of operation as is seen with the ROM scene? What are your thoughts?
submitted by sbourwest to truegaming