Game set in an alternate history
(which Eisenhower's didn't suspend U.S. nuclear testing and soviet union won the cold war) not too distant post-apocalyptic war. After the nuclear pandemic exchange known as " Armageddon Day " left devastated three quarter of world. Half of humanity live in under new national " Defense of United Treaty Government (DOUTG)", those who isn't living under GUTO rest of the survivors are to live in underground knowns as "CAVERS".
The game following 4 players members of M.O.D.I.N.S (Mobile Office Division Infectionist Nation and Search) Delta Ops Crews heading to Their mission in one of "Ashes City's." Ashes City's are abandonment city's once population by those once live here now left to fall. Reasoing why team arrives at Ashes City 13. They gotten repeatedly emergency reporting message from commander of Central Division told ops about. One of their United Treaty Government research and defense facility base want silent under 24 hours so they need go in facility seem what happens then something started attacking chopper that caused malfunction crashes landing into the City 13. Their awakening in central of city, Delta Ops started ahead towards United Treaty Government research and defense facility. Off started their journey through city 13. Gameplay
Players take on the role of M.O.D.I.N.S with each he/she different classes (Recon Commander,Medic,Breacher,Sniper,Gunner,Rifleman,Demolitions,Field Scientist and Engineer) and peaks. When the player earns enough experience points
to gain a new level, they unlock an ability. When the player allocates more points to a statistic, more abilities can be unlocked. These perks can be upgraded to improve the protagonist's efficiency and to further unlock abilities. Controlling through "over-the-shoulder" third-person perspective which uses tank controls
and fixed camera angles. The player traverses post-apocalyptic
environments such as city, buildings, labs, and underground to advance the story, completing objectives given to players hands during the narrative, solving physics-based puzzles within the environment, and fighting monsters dubbed ”Vombie” and “Hynfecting“, play through the levels fighting off the infected—living genetici creatures who have been infected also dealing with cannabis gangs call “Eaters”. In the beginning of the game, players create their own Division agent by customizing the character's gender and appearance. In the game, players are equipped with different firearms
, including assault rifles
, sniper rifles
and Submachine guns
, and explosives
to defeat enemies. The player's gear is categorized into seven levels: worn, standard, specialized, superior, high-end, gear set items or the rarer exotic items, each with a specific color code. Gear can be either bought, or found as in-game loot, or crafted from gathered materials.
Focuses on cooperation and teamwork . If a survivor falls off a ledge, then they may automatically hang onto it and can only be helped up by another survivor. If a survivor's health
) is depleted, then they become incapacitated and can only be revived by another survivor, at which point they continue playing with a low amount of health that decreases over time. If a survivor has been incapacitated and revived twice without tending to their wounds, then they will experience distorted black-and-white vision, and the next incapacitation will kill the character. If a survivor takes enough damage while incapacitated, or is not eventually helped up by teammates, then the incapacitated character will die. During "Campaign" mode, if a survivor is killed, then they will respawn
) in a closet or other enclosed space after a period of time (except during key points in the scenario), but must be freed by another survivor to rejoin the team. Otherwise, the player must wait until the next level.
The AI is incapable of accessing the "respawn closets", so if all human player survivors are killed or incapacitated, players will have to restart from the last checkpoint. Survivors can share first-aid kits
and pain pills and help each other heal. The survivors communicate by voice commands that are accessed by quick menus, and some may sound off automatically when performing actions such as reloading or spotting infected. Regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning a valve to spray hot steam at their enemies. There are few bosses
) in the conventional sense, where the player defeats a superior opponent by direct confrontation.
The game provides several options for players to face challenges. In addition to direct combat, the player can use plasmids to lure enemies into traps or to turn enemies against each other, or employ stealth tactics to avoid detection by hostiles including the gangs, monsters and turrets. The player can hack
) into any of Rapture's automated systems; the hacking process is done via a mini-game similar to Galaga,Space Invaders,Centipede,Crisis Force and M.U.S.H.A. With failure each time to complete in time costing XP for them. In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.