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Origin of all moves in Ultimate (Updated)

For special moves, see this.
Anything that's original to Smash will just be left out.
If I mention something "later" appearing, it means the move in Smash existed before the specified move.
Mario/Dr Mario
Neutral Attack: Mario's standard combo from Super Mario 64. (animations 103, 104, and 102 in the video).
Up Tilt: Resembles the second hit of Mario's Mega Glove combo from Super Mario RPG.
Dash Attack: Resembles Mario's Slide Kick from Super Mario 64.
Foward Smash: A move called the Fire Brand later appears in Superstar Saga that resembles this attack.
Down Smash: Resembles Mario's breakdance from Dance Dance Revolution: Mario Mix, which seems to have originated from Super Mario 64.
Down Aerial: Resembles the Spin Jump from Super Mario World.
Dr. Mario's resembles how Mario stomps on enemies.
Back Throw (Airplane Swing)/Forward Throw: Resembles the way Mario throws Bowser in Super Mario 64.
Up Throw: Resembles Mario's animation that later appears in Super Mario Odyssey when he throws Cappy upwards (top right).
Entrance Animation: Mario can enter and exit Warp Pipes.
Dr. Mario's Entrance Animation: A Megavitamin chain.
Side Taunt: Cappy is Mario's hat in Super Mario Odyssey.
Up Taunt: Resembles Mario's artwork from Club Nintendo.
Down Taunt: Resembles Mario's death animation in Donkey Kong.
Victory Music: Level clear music in Super Mario Bros.
Mario Finale: Resembles Ultra Flame from Super Mario RPG.
Doctor Finale: Mario Finale, but with Megavitamins.
Donkey Kong
Neutral Attack: Resembles the standard attack combo that later appears from Donkey Kong 64. Link 2.
Neutral Aerial: See Spinning Kong in previous post.
Dash Attack: Resembles the Barrel Roll from Donkey Kong Country.
Foward Aerial: A similar move later appears as Donkey Kong's aerial attack in Donkey Kong 64.
Entrance Animation: Players can find Donkey Kong or Diddy Kong in DK Barrels in Donkey Kong Country.
Victory Music: The victory music for clearing a bonus stage in Donkey Kong Country.
New Final Smash: Based on his flurry of punches from Donkey Kong Jungle Beat.
Neutral Attack: This attack most closely resembles his final attacks against Ganon in Ocarina of Time rather than any of his standard attacks.
Foward Tilt: Resembles Link's Z-Targeting slash in Ocarina of Time.
Down Tilt/Edge Attack: May be a vague reference to Link's crouching stab from Zelda II. Resembles his edge attack much more.
Dash Attack (Jump Slash): The jump slash from Ocarina of Time.
Up Aerial: The up thrust from Zelda II.
Down Aerial: The down thrust from Zelda II.
Entrance Animation: In Ultimate, Link soars down on his Paraglider
Victory Music: The Triforce jingle from the original Legend of Zelda.
Up Taunt: Link's Victory pose from Twilight Princess.
Down Taunt: May be a reference to Link's attacking stance in Zelda II.
Ancient Bow and Arrow: The Ancient Bow and Arrow are weapons in Breath of the Wild that are effective against Guardians.
Samus/Dark Samus
Neutral Attack: The second hit resembles artwork that later appeared in Zero Mission.
Dash Attack: Strongly resembles the Shinespark from Super Metroid.
Grab: The Grapple Beam from Super Metroid.
Entrance Animation: Samus exits a Save Station which first appeared in Super Metroid.
Zero Laser: Likely original to Smash, but could be based on the Hypermode state in Metroid Prime.
Dark Samus's is based off of it's beam attack in Metroid Prime 2.
Forward Aerial: Certain frames resembles Yoshis' ground pound, see Ground Pound in previous post.
Down Aerial (Flutter Kick): Resembles the Flutter Jump from Yoshi's Island.
Entrance Animation: Yoshi hatches from an egg in Super Mario World.
Victory Music: The Title Theme from Yoshi's Story.
Stampede!: In the opening cutscene for Super Smash Bros Melee, a stampede of Yoshis are seen running.
Neutral Attack: The Vulcan Jab from the Fighter ability in Super Star.
Dash Attack (Burning): The Burning ability from Kirby's Adventure, which has been removed and incorporated into Fire's moveset in modern games.
Forward Smash: The Spin Kick from the Fighter ability in Super Star.
Neutral Air: Possibly based on the aerial attacks of Hammer and Sword in Kirby's Adventure. Also possibly based off of Kirby's game over animations. The Twinkle Star attack from the Smash ability later appears in The Amazing Mirror.
Up Air: The Moon Somersault Kick from the Fighter ability later appears in Return to Dreamland.
Forward Air: Kirby performs three kicks when the spin kick is performed later in Kirby's Return to Dreamland.
Grab: The Foe Grab from the Fighter ability in Super Star.
Forward Throw: The Pile Driver from the Suplex ability in Super Star, which seems to be based on an attack from the Back Drop ability in Kirby's Adventure.
Back Throw: The Big Suplex from the Suplex ability in Super Star, which seems to be based on an attack from the Back Drop ability in Kirby's Adventure.
Up Throw: The Air Drop from the Ninja ability in Super Star.
Down Throw: The Fury Stomp from the Suplex ability in Super Star.
Entrance Animation: Based on the way Kirby exits a Warp Star in Kirby's Dreamland.
Up Taunt: A shortened version of his victory dance.
Victory Music: The Victory Dance from Kirby's Dreamland.
Ultra Sword. The Ultra Sword super ability from Return to Dreamland. Kirby swings the Ultra Sword multiple times during the final boss.
Entrance Animation: The Arwing first appeared in the original Star Fox.
Up Taunt: See Fire Fox in previous post
Team Star Fox: Fox summons the whole team from the original Star Fox.
Neutral Attack (Headbutt): Headbutt is a normal type move introduced in Gen 1. Pikachu can only learn this move by TM.
Forward Smash (Thunder Shock): Thunder Shock is an electric type move introduced in Gen I.
Back Throw (Submission): Submission is a fighting type move introduced in Gen I. Pikachu can only learn this move by TM in Gen I
Entrance Animation: Trainers throw their Pokemon out of a Pokeball to use them.
Victory Music: The Title Theme from Pokemon Red and Blue.
Volt Tackle: Volt Tackle is an electric type move that originated in Gen III, it's the Pikachu line's signature move.
Pichu Taunt: Pichu's eyes are similar to how fainted Pokemon appear in the anime.
Neutral Attack: The first two hits are based off of the first two hits of Mario's standard combo in Super Mario 64 (See Mario).
Down Throw: Ground Pounds originated in Super Mario 64.
Grab: The plunger move that Luigi uses in Luigi's Mansion 3.
Throws: Luigi's poltergust from Luigi's Mansion 3.
Entrance Animation: See Mario
Up Taunt: Displays a series of poses: the pose Luigi makes when he get a key in Luigi's Mansion, the pose he makes in official artwork for Partner's in Time, his Bogey animation in Mario Golf, and the pose he makes on the cover of Luigi's Mansion.
Down Taunt: Possibly based on Luigi's losing animation in Mario Party 2, which was incredibly hard to find due to the surplus of "Luigi wins by doing nothing" videos.
Victory Music: See Mario
Poltergust G-00: See Throws
Several attacks spawn circular PSI energy, based off of some attack animations from Earthbound, like PK Hypnosis.
Foward Smash (Batter Up!)/Side Taunt: The bat is an item in Earthbound (never depicted outside of Smash).
Up Smash (Around the World)/Down Smash: The yo-yo is an item in Earthbound (also never depicted outside of Smash).
Down Throw: The diamond-shaped PSI energy is based off of the animation of PK Fire in Earthbound, specifically PK Fire Gamma.
Entrance Animation: Based on the failed teleportation animation from Earthbound Beginnings.
Up Taunt: A voice says "OK" in Japanese when OK is chosen to name a character in Earthbound.
Victory Music: The Eight Melodies theme from Earthbound Beginnings.
PK Starstorm: PK Starstorm can only be used by Poo in Earthbound and Kumatora in Mother 3 (the teddy bear can't use it, this picture is from a hack.)
Captain Falcon
Entrance Animation: The Blue Falcon first appeared in the original F-Zero.
Victory Music: The Finish theme from F-Zero GX.
Blue Falcon: See Entrance Animation.
Forward Tilt (Rolling Kick): Rolling Kick is a fighting type move introduced in Gen I. Jigglypuff cannot learn this move.
Up Smash (Headbutt): Headbutt is a normal type move introduced in Gen 1. Jigglypuff can only learn this move by TM.
Entrance Animation: See Pikachu
Down Taunt: Jigglypuff's fainting animation in Pokemon Battle Revolution.
Victory Music: See Pikachu.
Puff Up: Jigglypuff is known as the Balloon Pokemon.
Neutral Attack: Resembles the Super Slap from Super Mario RPG.
Forward Smash: The frying pan originates from Super Mario RPG, the golf club from Mario Golf on the N64, and the tennis racket from Mario Tennis on the N64.
Up Smash (Ribbon Dance): Peach uses ribbons in Mario & Sonic at the London 2012 Olympic Games.
Taunt (Daisy): Based on her Mario Kart 7 artwork
Entrance Animation: Peach summons a heart every time she uses a special move in Super Mario RPG.
Victory Music: See Mario
Peach Blossom: Peach can use the move Sleepy Time in Super Mario RPG to put enemies to sleep.
Forward Tilt: Resembles the Drill Claw from Super Mario RPG.
Up Smash: See Whirling Fortress in previous post.
Entrance Animation: Based on the fact that Bowser can breathe fire.
Victory Music: See Mario
Giga Bowser: Giga Bowser originated in Melee as a boss fight. The way he's in the background resembles the Baby Bowser fight in Yoshi's Island and I'm pretty sure Sakurai or someone else confirmed this.
Ice Climbers
Forward Aerial/Forward Smash: See Squall Hammer in previous post.
Entrance Animation: At the end/top of the bonus stage in Ice Climbers, Popo or Nana can grab the Condor to finish the stage.
Up Taunt: Resembles the Ice Climbers' victory animations if they beat the bonus stage.
Victory Music: The Stage Clear theme from Ice Climbers.
Iceberg: The bonus stage resembles an iceberg.
Entrance Animation: See Vanish in previous post.
Victory Music: See Link
Sheikah Dance: Sheik first used her dagger in Hyrule Warriors.
Entrance Animation: Possible based on Farore's Wind.
Victory Music: See Link
Triforce of Wisdom: The Triforce shards that Link collects in the original Legend of Zelda is the Triforce of Wisdom. When the Triforce was divided in Ocarina of Time, Zelda was given the Triforce of Wisdom. The Triforce shines before Sheik reveals her true identity. Also possibly based off of her attack against Ganon in Ocarina of Time.
See Fox for almost everything.
Team Star Fox: The same as Fox's, but the Arwings are doing barrel rolls.
Neutral Attack/Forward Tilt: The upper slash is similar to Marth's attacks with a Rapier in Shadow Dragon and the Blade of Light.
Forward Smash (Dragon Killer): Similar to some of Marth's attacks with the Falchion in Shadow Dragon and the Blade of Light.
Up Smash: Similar to Marth's attacking stance in Shadow Dragon and the Blade of Light.
Forward Aerial: Similar to the animation some units have when attacking in Shadow Dragon and the Blade of Light.
Entrance Animation: Warp first appeared in Shadow Dragon and the Blade of Light, and the circle first appeared in Mystery of the Emblem.
Additionally, Lucina removes her mask.
Up Taunt: Resembles his critical hit stance in Shadow Dragon and the Blade of Light.
Lucina's is based off of her official artwork for Fire Emblem Awakening.
Victory Music: The Opening Theme from Shadow Dragon and the Blade of Light.
Lucina's Victory Music: Id (Purpose) from Fire Emblem Awakening.
Critical Hit: Critical hits first appeared in Shadow Dragon and the Blade of Light.
Young Link
See Link for moves
Entrance Animation: The way Young Link teleports onto the stage is how he teleports out of a dungeon in Ocarina of Time.
Taunt: Navi is Link's companion in Ocarina of Time.
Taunt: Lon Lon milk is a drink in Ocarina of Time that Link can drink to regain health.
Victory Music: See Link
Triforce Slash: See Link's Neutral Attack. The Triforce of Courage originated in The Adventure of Link.
Entrance Animation: Resembles Phantom Ganon's portals from Ocarina of Time.
Neutral Attack: Resembles his sword attack in Twilight Princess.
Forward Tilt: Resembles the kick he uses in the Space World 2000 demo, where the sword he uses in his smash attacks originate from.
Forward Smash: Resembles an attack used by Ganondorf in the final battle in Twilight Princess, where he swings his sword in a similar fashion.
Victory Music: See Link.
Down Taunt: Ganondorf holds his sword from the Space World 2000 demo.
Ganon, the Demon King: Ganondorf transforms into Ganon for the final battle in Ocarina of Time.
Forward Tilt (Tail Whip)/Down Tilt (Tail Sweep)/Up Tilt/Back Aerial/Up Aerial/Edge Attack: Tail Whip, is a normal type status move introduced in Gen I that decreases the target's defense by one stage.
Forward Smash: Resembles Mewtwo's animation for using a special move in Pokemon Stadium.
Forward Aerial (Shadow Scratch): Possibly based off of Shadow Claw, a ghost type move introduced in Gen IV.
Back Throw (Telekinesis): Telekinesis is a psychic type move later introduced in Gen V.
Up Throw (Psychic Whirlwind): From the name, it's possibly based off of Whirlwind, a normal type status move that forces the target to switch Pokemon, or ends a wild battle.
Grab (Psychic): Psychic is a psychic type move introduced in Gen I.
Entrance Animation: See Teleport in previous post.
Up Taunt: Resembles Mewtwo's animation does when it uses a physical move in Pokemon Stadium. It took me two hours to find a video of this animation.
Side Taunt: Resembles Mewtwo's animation for using a status move in Pokemon Stadium.
Down Taunt: Resembles Mewtwo's animation for certain moves in Pokemon Stadium.
Victory Music: See Pikachu
Psystrike: Mewtwo can mega evolve into Mega Mewtwo Y. Psystrike is a psychic type move introduced in Gen V and is Mewtwo's signature move.
Neutral Attack: Resembles an attack used by certain units in Shadow Dragon and the Blade of Light.
Forward Smash: Resembles Roy's close range attack with the Binding Blade in The Binding Blade.
Up Taunt: Possibly based on official artwork found in The Binding Blade.
Chrom's taunt: His official artwork from Fire Emblem Awakening.
Entrance Animation: See Marth.
Victory Music: See Marth
Critical Hit: Roy's critical hit in The Binding Blade has his sword engulfed in flames, like in Smash.
Awakening Aether: Chrom's use of the Aether skill from Fire Emblem Awakening.
Mr. Game & Watch
Neutral Attack: G&W uses this insect spray in Greenhouse.
Dash Attack: G&W wears this helmet in Helmet.
Forward Tilt: Mr. G&W uses this chair to hold back lions in Lion.
Up Tilt: Mr. G&W uses these flags in Flagman.
Down Tilt: Mr. G&W uses manholes to cover holes in Manhole.
Neutral Aerial: Not-Mr. G&W uses a fish tank to catch fish in Tropical Fish.
Forward Aerial: Mr. G&W uses these bombs in Safebuster. Back Aerial: Mr. G&W crosses a river on these turtles in Turtle Bridge.
Up Aerial (Spitball Sparky): Mr. G&W? uses whatever he uses to blow a ball to break blocks in Spitball Sparky.
Down Aerial: Donkey Jr. uses this key to open the cage in the Game and Watch version of Donkey Kong Jr. (top, hanging from a tree).
Forward Smash: Mr. G&Ws use these torches to burn down a fort in Fire Attack.
Up Smash: The Mr. G&Ws wear these helmets in Octopus.
Down Smash: Mr. G&W uses these hammers in Vermin.
Grab: This is how Mr. G&W grabs for the levers in Mario's Cement Factory.
Throws: Mr. G&W juggles these balls in his first game, Ball.
Floor Attacks: See Down Smash
Edge Attack: The Game & Watches were watches and thus, had an alarm feature (picture is from the credits of Game & Watch Gallery 4).
Entrance Animation: The Game & Watches used LCD frames to make it seem like MR. G&W is moving.
Up Taunt: See Edge Attack
Side Taunt: See Edge Attack
Down Taunt: The two Mr. G&Ws sit and sigh when they finish a level in the Game and Watch version of Mario Bros.
Victory Music: Based on the only sounds the G&W systems could make.
Octopus: See Up Smash
Meta Knight
Neutral Attack (Flurry Attack): Resembles the Multithrust from Kirby Super Star, but a version later appears in Kirby's Return to Dreamland that bears a stronger resemblance.
Up Tilt: Resembles Up Thrust from the Master ability in Kirby and the Amazing Mirror.
Neutral Aerial: Resembles the Sword Spin from Kirby's Adventure.
Up Throw: See Kirby's Up Throw.
Down Throw: See Kirby's Down Throw.
Entrance Animation: Resembles how Meta Knight flees battles, first seen in Kirby's Adventure.
Up Taunt: See Entrance Animation.
Victory Music: See Kirby
Darkness Illusion: Resembles one of Meta Knights attacks in Star Allies.
Pit/Dark Pit
Neutral Aerial, Up Aerial, Forward Aerial: The buzzsaw-like attacks are similar to Pit's melee dash attack when using a bow in Kid Icarus Uprising.
Entrance Animation: Similar to how Pit enters a grounded area in Kid Icarus Uprising.
Side Taunt: Resembles the pose Pit makes at the end of his first cutscene in Subspace Emissary.
For Dark Pit's side taunt, see Neutral Aerial.
Victory Music: The Title Theme from the original Kid Icarus.
Lightning Chariot: After being entrusted the Lightning Chariot by the Chariot Master, Pit uses it to pierce a barrier surrounding Palutena's Temple.
Dark Pit Staff: The Dark Pit Staff is a weapon in Kid Icarus Uprising.
Zero Suit Samus
Down Smash (Slant Paralyzer): See Paralyzer in previous post.
Grab: Original to Smash, possibly based off of the grapple beam, see Samus's Grab.
Entrance Animation: Samus's Gunship first appeared in Metroid II The Return of Samus.
Victory Music: See Samus.
Zero Laser: See Entrance Animation and Samus's Final Smash.
Neutral Attack: May be based on the first wo hits of his standard attack combo in Wario World.
Up Tilt: Wario raises both of his hands in this screen in Wario Land 2.
Up Smash: Possibly based on the third hit of his standard attack combo in Wario World.
Dash Attack (Shoulder Tackle): Based on his shoulder bash from Wario Land.
Neutral Aerial: Similar to his crouch jump from Wario Land Shake It!.
Forward Aerial: Similar to his aerial kick from Super Mario 64 DS.
Down Throw: Possibly based on his ground pound attack when holding an enemy from Wario World.
Back Throw: Based on the Wild Swing-Ding from Wario World.
Entrance Animation: See Wario Bike in previous post.
Victory Music: The Stonecarving City theme from Wario Land: Shake It!.
Wario Man: Wario turns into Wario Man after passing through Dr. Crygor's Gravitator.
Neutral Attack: The attack combo from the Metal Gear Solid.
Forward Tilt: Resembles an attack Snake uses against Gray Fox in a cutscene in Metal Gear Solid.
Dash Attack: Based on his roll from Metal Gear Solid 2.
Forward Smash: The RPG-7 originated in the original Metal Gear.
Up Smash: The mortar first appeared in Metal Gear Solid IV.
Grab & Down Throw (Silent Takedown): Resembles how Snake strangles people in Metal Gear Solid.
Entrance Animation: Resembles an early cutscene in Metal Gear Solid 2 where Snake disengages his stealth camoflage.
Taunts: Snake first used the box to avoid been seen in the original Metal Gear.
Victory Music: The Game Over theme from Metal Gear Solid.
Covering Fire: The flare grenade at the bottom originates from Metal Gear Solid V, where it could be used to called a support helicopter for backup. The reticle resembles the on for the stinger in Metal Gear 2.
Neutral Attack/Forward Smash: Resembles Ike's attack animation from Path of Radiance.
Forward Tilt: Resembles Ike's attack animation as a Lord in Path of Radiance.
Entrance Animation: See Marth
Side Taunt: Resembles Ike's battle opening animation in Radiant Dawn.
Victory Music: See Marth
Great Aether: [Spoilers] Resembles Ike's final hits against the final boss of Radiant Dawn.
Pokemon Trainer
Charizard's Down Smash: Earthquake is a ground type move introduced in Gen I. Charizard can only learn Earthquake through a TM.
Charizard's Up Tilt/Up Smash: Could be based on Wing Attack, a flying type move introduced in Gen I.
Squirtle's Up Smash: Resembles the animations for several water type moves in Gen I.
Ivysaur's Neutral Attack/Up Tilt/Down Tilt/Forward Smash/Down Smash/Forward Aerial/Back Aerial/Throws/Floor Attacks/Down taunt: See Vine Whip in previous post.
Ivysaur's Dash Attack: Resembles Tackle, a normal type move introduced in Gen I.
Ivysaur's Up Smash (Exploding Flower)/Down AiUp Air: Resembles Stun Spore, a grass type status move intoduced in Gen I that paralyzes the opponent.
Ivysaur's Grab: Similar to in the anime, Pokemon can grab opponents using their vines.
Victory Music: See Pikachu
Final Smash: Fire Blast is a fire type move introduced in Gen 1. Hydro Pump is a water type move introduced in Gen I. Solar Beam is a two part grass type move introduced in Gen I.
Diddy Kong
Dash Attack: His cartwheel attack from Donkey Kong Country.
Forward Throw: Based on Diddy Kong's barrel throwing animation from Donkey Kong Country.
Entrance Animation: See Donkey Kong
Up Taunt: Diddy Kong's victory animation in Donkey Kong Country.
Victory Music: See Donkey Kong
Hyper Rocketbarrel: Based on the Rocketbarrel Boost from Donkey Kong 64.
Many attacks spawn hexagonal PSI energy, such as his up smash (PK Smash Geyser), which may be based off of PK Love from Mother 3.
Forward Smash: Sticks are Lucas's primary weapon.
Grab (Rope Snake)/Side Taunt: Duster's rope snake from Mother 3.
Entrance Animation: Lucas rides on this coffee table to get to Saturn Valley in Mother 3.
PK Starstorm: See Ness
Neutral Attack: The punch punch kick combo from Sonic the Fighters.
Forward Tilt: The Horse Kick from Sonic the Fighters.
Up Tilt: The Skip Kick from Sonic the Fighters.
Down Tilt: The Leg Throw from Sonic the Fighters.
Dash Attack: Resembles the somersault from Sonic Adventure 2.
Forward Smash: Resembles the Wind-Up Punch from Sonic the Fighters.
Neutral Aerial: Resembles the Air Spin from Sonic the Fighters.
Forward Aerial: Resembles the Emerald Dive from Sonic the Fighters.
Down Aerial (Shooting Star Kick): Resembles the Stomp Dive from Sonic the Fighters, or the Sonic Rocket from Sonic Battle.
Forward Throw: Resembles the Top Kick from Sonic Battle.
Down Throw: Resembles the Double Spin from Sonic the Fighters.
Edge Attack: Resembles the Cliffhanger Flip from Sonic the Hedgehog Spinball.
Up Taunt: Based on his Sonic Adventure concept art.
Side Taunt: The Super Peel Out from Sonic the Hedgehog CD.
Victory Music: The Mission Clear theme from Sonic 06.
Super Sonic: Super Sonic from Sonic and Knuckles.
King Dedede
Dash Attack (Belly Flop) : His belly flop from Kirby's Dreamland.
Forward Smash: His hammer swing from Kirby's Dreamland.
Down Smash: Resembles the Hammer Swing attack from Kirby Super Star.
Forward Aerial: A similar move later appears in Return to Dreamland.
Entrance Animation: Waddle Dees are King Dedede's loyal servants, especially in the anime.
Victory Music: See Kirby
Dede-rush: Masked Dedede's rocket attack from Super Star Ultra.
Neutral Attack/Forward Tilt: Based on the Rocket Fist ability from Pikmin 2.
Grab: Based off of the Group Move.
Entrance Animation: The Hocotate Ship is Olimar's ship in Pikmin 2.
Victory Music: The Title Screen theme from Pikmin.
End of Day: At the end of a day, Olimar will enter his ship and take off; any Pikmin left behind will be eaten. In Pikmin 1, if Olimar fails to collect the necessary parts to beat the game, Olimar's ship will crash when attempting to take off.
Victory Theme: See Pikachu
Aura Storm: Mega Lucario unleashes a powerful beam that resembles Hyper Beam, a normal type move introduced in Gen I.
Down Smash: See Arm Rotor in previous post.
Forward Smash: See Robo Beam in previous post.
Grab/Down Throw: Similar to how ROB grabs and places toys.
Entrance Animation: ROB is a physical peripheral for the NES and thus could be disassembled.
Up Taunt: Similar to its victory animation from Mario Kart DS.
Victory Music: The Title Theme from Stack-Up.
submitted by Luigi86101 to smashbros