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Pastebin: https://t.co/gsgxHrBAd9?amp=1 Introduction
Greetings ladies and gentlemen! I am Legacy and I’m a two-time worlds competitor. I used to play full time in the VGC circuit from 2014 to 2016, but nowadays I mostly play online. I love playing the game in my leisure time and enjoy meeting people from all over the world. This team I built is sort of unorthodox compared to some of the other teams we have seen in the format so far, however I can see it being used as a reference for my future VGC’20 teams. The team peaked #8 on the ladder and was a ton of fun to use.
My opponents had fun too!
I also top cut the Galar Weekly 3 online tournament hosted by @ vgcstats using this team. The purpose of this report is to guide everyone on how I used the team and why I picked specific movesets / items / Pokémon. Team building
The dynamax mechanic has completely changed how we play Pokémon. Every Pokémon can dynamax and will have access to special moves known as max moves. In my opinion, the best players of this format will be those that utilize max moves efficiently. My teams generally tend to be on the bulkier side. I usually run recovery moves and take down my opponent’s Pokémon with residual damage. This team has many ways to burn the opponent. You will notice I have two Pokémon with Will O Wisp and my Toxapex can burn with Scald. As I looked into max moves, I knew I wanted to boost the defenses of my Pokémon. Once my Pokémon's defenses were boosted, I'll look for openings to take out my opponent's Pokémon after. To fully take advantage of the boost in defenses, I wanted to find Pokémon that were known for their bulk. How do you make a wall stronger? You make it thicker obviously! I sorted the SwSh pokédex by HP / Defense on Serebii.net, and then I began my search for the squad. The Squad :D
On paper, this team looks strange. I don’t have any ground resist and some of the Pokémon don’t seem to have synergy with each other. However once people try using the team, they will realize the team works together a lot better than they thought. Haxorus takes care of the levitating Rotom that Toxapex hates playing against and Toxapex laughs at all the fighting types people bring for Snorlax. When using the team, it is important to understand if you are going to play for a Snorlax end game vs Toxapex end game. Try to use your max steel and max ground to boost the defenses of the Pokémon you are trying to win with. Sometimes it can be difficult to determine when to bring Toxapex vs Snorlax, but as you become more familiar with the team it will become easier to tell. Don't forget bringing both is an option as well! Dusclops (M) @ Eviolite Ability: Frisk Level: 50 Happiness: 160 EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature IVs: 20 SpA / 0 Spe - Night Shade - Trick Room - Will-O-Wisp - Pain Split
Dusclops is one of the best TR setters in this format. It has the ability Frisk which allows you to see the items on your opponent's Pokémon and has access to many great support moves including Will O Wisp, Helping Hand, and Ally Switch. I felt the four moves above worked best for this particular team. Will O Wisp allows Dusclops to cripple most of the physical Pokémon in the format. Pain Split allows Dusclops to recover some health while providing offensive pressure. Night Shade stopped Dusclops from being Taunt bait! This Dusclops is a physical wall because I figured most of the threats of the format are physical attackers. Defensive Calcs
: 252+ Atk Life Orb Dragapult Max Phantasm (130 BP) vs. 252 HP / 252+ Def Eviolite Dusclops: 125-148 (85 - 100.6%) -- 6.3% chance to OHKO 252+ Atk Tyranitar Max Darkness (130 BP) vs. 252 HP / 252+ Def Eviolite Dusclops: 102-120 (69.3 - 81.6%) -- guaranteed 2HKO after sandstorm damage 252+ Atk Choice Band Strong Jaw Dracovish Fishious Rend (Doubled) vs. 252 HP / 252+ Def Eviolite Dusclops: 112-133 (76.1 - 90.4%) -- guaranteed 2HKO Snorlax (M) @ Figy Berry Ability: Gluttony Level: 50 Happiness: 160 EVs: 252 HP / 4 Atk / 252 Def Relaxed Nature IVs: 0 Spe - Curse - Recycle - Facade - Darkest Lariat
Snorlax was a big part for this team's success. I can definitely see this Pokémon being everywhere by mid January as people learn that this Pokémon is still amazing despite the nerfs to the 50% berries. Curse vs. Belly Drum is something I tested for a while but I ended up preferring the Curse set due to the defense boost it provides for Snorlax. Another benefit to Curse is that it allows Snorlax to outspeed Torkoal, Hatterene, and other slow Pokémon in Trick Room. For Snorlax's normal move, I preferred Facade because people would often burn my Snorlax to shut it down. Facade was an excellent way to get around the burns. Recycle is used for health recovery. I chose Darkest Lariat as my coverage move because it ignores the defense boosts Pokemon may have from max moves. The EV spread was to increase Snorlax's odds of surviving some of the powerful physical attacks in the game. Defensive Calcs 252+ Atk Life Orb Strong Jaw Dracovish Fishious Rend (Doubled) vs. 252 HP / 252+ Def Snorlax: 227-269 (85 - 100.7%) -- 6.3% chance to OHKO +3 252+ Atk Arcanine Flare Blitz vs. 252 HP / 252+ Def Snorlax: 235-277 (88 - 103.7%) -- 25% chance to OHKO 252+ Atk Life Orb Iron Fist Conkeldurr Drain Punch vs. 252 HP / 252+ Def Snorlax: 218-260 (81.6 - 97.3%) -- guaranteed 2HKO after Gluttony Figy Berry recovery Clefable (F) @ Babiri Berry Ability: Magic Guard Level: 50 Happiness: 160 EVs: 252 HP / 252 Def / 4 SpD Bold Nature - Follow Me - Minimize - Life Dew - Moonblast
Originally, this Pokémon slot was Indeedee-F, but then I realized Clefable fit much better defensively with the team. Clefable can redirect dragon moves aimed at Haxorus, dark moves aimed at Dusclops, and fighting moves aimed at Snorlax. Clefable holds a Babiri berry due to the relevancy of steel moves in the metagame. Life Dew was used to provide health recovery for Clefable's partners and itself. I definitely think the move is underrated. You can do some neat things when you combine max steel or max ground from your dynamax Pokémon and life dew. Moonblast was needed so I had a reliable way to deal with Kommo-O and Scrafty. The last move is Minimize. Now if you have a rude face right now...I want you to turn that frown upside down! Minimize creates opportunities to steal games. Stealing is bad but you know who also is bad? M E! There may be games where you are behind due to RNG or misplays you made earlier in the match, and Minimize is a tool you can use to turn the game around. Defensive Calcs
: 252+ SpA Life Orb Duraludon Max Steelspike (130 BP) vs. 252 HP / 4 SpD Babiri Berry Clefable: 164-192 (81.1 - 95%) -- guaranteed 2HKO 252+ Atk Life Orb Excadrill Max Steelspike (130 BP) vs. 252 HP / 252+ Def Babiri Berry Clefable: 142-169 (70.2 - 83.6%) -- guaranteed 2HKO Arcanine (M) @ Sitrus Berry Ability: Intimidate Level: 50 Happiness: 160 EVs: 188 HP / 76 Def / 4 SpA / 28 SpD / 212 Spe Bold Nature IVs: 20 Atk - Will-O-Wisp - Morning Sun - Snarl - Flamethrower
Arcanine was added on to the team to have a better way to deal with Ferrothorn, Corviknight, and other annoying steel types. To have the best odds to beat Bulk Up Corviknight, I decided to run Morning Sun with Flamethrower on my Arcanine. Will O Wisp and Snarl help Arcanine slow down Pokemon that may be trying to set up. Although Intimidate isn't as strong this generation due to the buffs to the other abilities, I found it useful to have vs teams that lacked Defiant / Competitive / Contrary Pokémon. The HP + Def EVs were meant to allow Arcanine to take a High Horsepower from an intimidated Max Atk Life Orb Excadrill. The Speed EVs make Arcanine hit 142 which is faster than Neutral Speed Excadrill by 2. Warning the EV Spread below is better than the EV Spread I have on my team. (Credits to @ NailsOU) It gives Arcanine an extra Defense point and an extra Speed point.
I'M TERRIBLE AT MATHS!!!
EVs: 188 HP / 172 Def / 4 SpA / 28 SpD / 116 Spe with a Timid Nature Defensive Calcs
: -1 252+ Atk Life Orb Excadrill High Horsepower vs. 188 HP / 172 Def Arcanine: 156-187 (82.5 - 98.9%) -- guaranteed 2HKO 60 SpA Rotom-W Hydro Pump vs. 188 HP / 28 SpD Arcanine: 158-188 (83.5 - 99.4%) -- guaranteed 2HKO Toxapex (F) @ Black Sludge Ability: Regenerator Level: 50 Happiness: 160 EVs: 252 HP / 220 Def / 36 SpD Relaxed Nature IVs: 12 Atk / 0 Spe - Baneful Bunker - Stockpile - Recover - Scald
The next Pokémon is popular in Singles but rarely sees usage in Doubles. I'm not a singles player but my guess is Toxapex is popular due to the tanking ability the tentacle fish has. Toxapex is an excellent sponge for Clefable and Snorlax. When I see a strong steel move or a strong fighting move coming their way I can switch in Toxapex and take the hit comfortably. Toxapex allowed me to take a few silly wins on the ladder thanks to the move Stockpile. Once Toxapex has 3 Stockpiles up, the only way my opponent will take it out is with a critical hit or an OHKO move. Combine stockpile with max steel or max ground and you end up with a fish that is nearly immortal. When you are playing for a Toxapex endgame, try to take out special attackers that can hit it for super effective damage. (Rotom, Gastrodon, Hatterene) The physical Pokemon that can hit Toxapex for super effective damage don't matter as much because you can burn them. Defensive Calcs: 252+ Atk Life Orb Excadrill High Horsepower vs. 252 HP / 220+ Def Toxapex: 133-156 (84.7 - 99.3%) -- guaranteed 2HKO
252+ SpA Rotom-H Thunderbolt vs. 252 HP / 36 SpD Toxapex: 104-126 (66.2 - 80.2%) -- guaranteed 2HKO
252+ SpA Hatterene Psychic vs. 252 HP / 36 SpD Toxapex: 126-150 (80.2 - 95.5%) -- guaranteed 2HKO 252+ Atk Strong Jaw burned Dracovish Fishious Rend (Doubled) vs. +3 252 HP / 220+ Def Toxapex in Rain: 15-18 (9.5 - 11.4%) -- possible 9HKO EAT GLUE YOU DUMB FISH! Haxorus @ Assault Vest Ability: Mold Breaker Shiny: Yes Happiness: 160 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature IVs: 0 SpA - Guillotine - Iron Tail - Dragon Claw - Stomping Tantrum
The last Pokémon is my favorite on the team. I wanted a Pokemon with Mold Breaker to take out the Rotoms that my Toxapex may struggle with. I had Mold Breaker Excadrill at first but then realized the Excadrill mirror is annoying. You deal with speed ties and the Excadrill that wins the speed tie usually takes the game. Then my long time friend Jairo suggested Haxorus. I questioned it at first but decided to try it out. Unlike Excadrill, Mold Breaker Haxorus is able to KO Dracovish using max dragon and it can KO Mimikyu & Justified Arcanine before they get an attack off. Also Haxorus doesn't care about scarf variants of Rotom due to it resisting water and fire moves. The item choice was suggested by @ GymNMons. Originally, I ran a Focus Sash set with protect over guillotine but it rarely came into play! Speaking of Guillotine, I think OHKO moves should be thought about more as we head over to VGC'20. Similar to Minimize, OHKO moves can swing games that you are behind in. Keep in mind I usually dynamax Haxorus turn 1 when it is out on the field and boost my defenses. If my Haxorus gets intimidated or burned, then I spam Guillotine when it returns to its non dynamax form. Nothing is scarier than a defense boosted Haxorus spamming an OHKO move.I promise your opponent will start focusing Haxorus down! Offensive Calcs: 252 Atk Mold Breaker Haxorus Max Quake (130 BP) vs. 252 HP / 0 Def Rotom-W: 154-182 (98 - 115.9%) -- 87.5% chance to OHKO 252 Atk Mold Breaker Haxorus Max Quake (130 BP) vs. 252 HP / 0 Def Arcanine: 194-230 (98.4 - 116.7%) -- 87.5% chance to OHKO 252 Atk Mold Breaker Haxorus Max Steelspike (130 BP) vs. 252 HP / 0 Def Mimikyu: 194-230 (119.7 - 141.9%) -- guaranteed OHKO 252 Atk Mold Breaker Haxorus Max Wyrmwind (130 BP) vs. 252 HP / 0 Def Dracovish: 242-288 (122.8 - 146.1%) -- guaranteed OHKO Team Strategies:
(There are other strategies I use but the ones below are the most common) FAIRY SPOOKY! Lead
Clefable + Dusclops Pokemon 3
Snorlax/Toxapex Pokemon 4
Dusclops + Clefable is my trick room lead. The goal of this lead is to get Trick Room up and then start spamming Will o Wisp so it becomes easier for Snorlax or Toxapex to set up once they come in. You may bring Arcanine as your fourth Pokemon if you see a Ferrothorn on the enemy team. Arcanine is also useful to spam snarl on enemy special attackers. Haxorus in the back is interesting because usually Trick Room ends by the time it comes in. You can come in for a late game dynamax sweep after your opponent has more than likely wasted theirs. H A X Time! Lead
Clefable + Haxorus Pokemon 3
Arcanine/Dusclops/Toxapex Pokemon 4
Arcanine / Snorlax
This is my go to lead when I feel Trick Room will be hard to put up or if my opponent has rude strategies like Whimsicott + Jusified Pokemon / Weakness Policy Dragapult. You can lead this vs Rain and Sand as well. Redirect a move with Clefable while your dynamax Haxorus does big damage to the enemy team. Note sometimes your opponent may not lead with a lot of offensive pressure so that gives you the opportunity to raise your defenses using your max moves. Then you may spam minimize with defense boosted Clefable (only recommended if they don't have a steel type). Remember when you lead with Clefable + Haxorus, to figure out what Pokemon you want to win with towards the end. If you are playing for Toxapex, then start taking out the Toxapex threats with your Haxorus. If you are playing for Snorlax, then work on getting rid of the Snorlax threats! Dragon Dog! Lead
Haxorus + Arcanine Pokemon 3
Clefable**/**Snorlax Pokemon 4
I use this lead when I see a hard Trick Room team with Indeedee F + Hatterene. Arcanine can spam Snarl and Haxorus can use max ground to make it more difficult for my opponent to take full advantage of their TR turns. This lead is also my best answer to Duraludon teams or Sleep Powder / Spore users. This lead isn't meant to beat sleep strategies but I believe it gives me the best odds of winning. Team Weaknesses Duraludon
This Pokémon ignores Clefable's redirection and threatens most of the team with super effective damage. Best approach vs this Pokémon is to try to use Haxorus's max ground to boost your Pokemon's Special Defense. If they have redirection along with Duraludon, then Arcanine + Haxorus is your best option. You will have to Snarl + max ground to try to stall out the Duraludon’s dynamax. Once dynamax turns are over, Duraludon is much more manageable. Malamar
If you see this squid, you need to try to get rid of it immediately. Similar to Duraludon it can hit most of the team for effective damage. It also gets an attack boost from Arcanine if you bring it in at the wrong time. Since the team lacks offensive pressure, it is easy for Malamar to run over the team. The best way to deal with Malamar is to use Clefable. You may even have to dynamax Clefable depending on the opponent's team. Sleep Powder / Spore
Unfortunately, this team lacks a proper way to deal with sleep users. Most of these games come down to how many sleep turns the opponent gets on your Pokémon. Arcanine and Haxorus outspeed Butterfree but if the opponent has speed control along with the Butterfree then it will be difficult to properly deal with the ugly bug. Vileplume is usually paired with Torkoal so it ends up outspeeding everything on the team after Chlorophyll. Turn 1 I believe vs Torkoal + Vileplume the best play is to max ground and snarl. I don't like using flamethrower on the Vileplume because some are focus sash and I like to control the Torkoal next to it instead. Conclusion
Hopefully you guys enjoyed this report and like the team. My twitter is @ LegacyVGC and I'm always open to helping people out with any questions they have about VGC or Pokémon in general! I'll be posting more teams throughout the season so look out for those and I may possibly be showing up to Dallas. Until next time! Special Thank You To:
@ Unreality - Dealing with my DMs about Pokémon stuff and telling me about VGC
@ GymNMons- Good idea with the Assault Vest on Haxorus! You seem to know what you are doing with this format. I'm excited to see how you do in VGC'20.
@ AMR97: Told me to use Snorlax when I was first building a joke version of this team. Good suggestion!
Jairo: This man grinded Wild Area raids for hours with me to find a HA Toxapex den and a HA Dusknoir den. I really appreciate your help! Your Haxorus idea was brilliant and wish you had time to play VGC!
@ TTTvgc : Gave me Gluttony Snorlax that allowed me to breed for Curse Snorlax.
Chris: I been borrowing his Nintendo Switch as I don’t own one. I'll get one soon BRO! lol